Background: Insulin therapy is of high importance in glycemic control and prevention of complications in type 1 diabetes in children. However, this treatment is unpleasant and stressful for many children, and it is difficult for them to accept. The purpose of the study was to design and develop an educational computer game for diabetic children to familiarize them with insulin injections. Methods: After a review of the literature and the collection of basic information, we discussed the purpose of this research with some diabetic children, their parents, and nurses. The findings that we acquired from the discussion were considered in designing and developing the game. Then, following the principles associated with the development of ...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
OBJECTIVE: This study was designed to define the concept of an educational diabetes game following a...
Archive of SID Background: Diabetic children and their families experience high level stress becaus...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Background & Objective: The objectives of this study were to design, implement, and evaluate an educ...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
\u3cp\u3eOBJECTIVE: This study was designed to define the concept of an educational diabetes game fo...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Background: Diabetes management is a complex learning process for patients and an area of low confid...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
OBJECTIVE: This study was designed to define the concept of an educational diabetes game following a...
Archive of SID Background: Diabetic children and their families experience high level stress becaus...
Abstract. Packy & Marlon", an interactive video game designed to improve self-care among ch...
Diabetes is a serious life-long disease caused by the insufficient production of insulin hormones in...
Background & Objective: The objectives of this study were to design, implement, and evaluate an educ...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
Traditionally, diabetes education has relied on written materials, with limited resources available ...
Purpose. To determine the usability of two video games to prevent type 2 diabetes and obesity among ...
\u3cp\u3eOBJECTIVE: This study was designed to define the concept of an educational diabetes game fo...
<div><p>Therapeutic education in diabetes helps patients take responsibility for self-control of the...
Mobile serious games are very important tools for self-learning, training, and edutainment. They can...
Background: Diabetes management is a complex learning process for patients and an area of low confid...
Therapeutic education in diabetes helps patients take responsibility for self-control of their disea...
This paper presents the stakeholder centred design of an educational game for children, aged 3 to 8 ...
Background: Diabetes is one of the leading causes of death among adults worldwide, and the number of...
OBJECTIVE: This study was designed to define the concept of an educational diabetes game following a...