The evolution of virtual reality technology allows users to immerse themselves into virtual environments, providing a new experience that is impossible in the real world. The appearance of cyber-physical systems and the Internet of things makes humans to understand and control the real world in detail. The integration of virtual reality into cyber-physical systems and the Internet of things may induce innovative education services in the near future. In this paper, we propose a novel, a virtual reality-based cyber-physical education system for efficient education in a virtual reality on a mobile platform, called VR-CPES. VR-CPES can integrate the real world into virtual reality using cyber-physical systems technology, especially using digit...
The past decade has seen major advances in the availability of broadband computer access. With this ...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
time based E-learning. It briefly reviews the research and the technologies for E-learning applicati...
With the advances in data communication, high speed internet in terabits per second, and the coming ...
Comprehensively improving the level of vocational education and teaching quality has become an impor...
Virtual Reality (VR) is a significant technology that has the potential to revolutionize a variety o...
In an age of further development of information, but the old teaching model is out of fashion and ca...
The paper presents an investigation into the role of virtual reality and web technologies in the fie...
This paper provides an overview of using current Virtual Reality (VR) technology to construct Virtua...
Virtual Reality is a new form as integration of technologies that overlays computer-generated inform...
With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems...
VR technologies are gaining momentum in the field of education and particularly in the use of virtua...
Motivated by a desire to apply Computer Science and Virtual Reality (VR) technology due to the need ...
Abstract: We are all aware that virtual reality is a new emerging technology in the modern era. Virt...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
The past decade has seen major advances in the availability of broadband computer access. With this ...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
time based E-learning. It briefly reviews the research and the technologies for E-learning applicati...
With the advances in data communication, high speed internet in terabits per second, and the coming ...
Comprehensively improving the level of vocational education and teaching quality has become an impor...
Virtual Reality (VR) is a significant technology that has the potential to revolutionize a variety o...
In an age of further development of information, but the old teaching model is out of fashion and ca...
The paper presents an investigation into the role of virtual reality and web technologies in the fie...
This paper provides an overview of using current Virtual Reality (VR) technology to construct Virtua...
Virtual Reality is a new form as integration of technologies that overlays computer-generated inform...
With the worldwide ravaging of the covid-19 epidemic, the traditional face-to-face education systems...
VR technologies are gaining momentum in the field of education and particularly in the use of virtua...
Motivated by a desire to apply Computer Science and Virtual Reality (VR) technology due to the need ...
Abstract: We are all aware that virtual reality is a new emerging technology in the modern era. Virt...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
The past decade has seen major advances in the availability of broadband computer access. With this ...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
time based E-learning. It briefly reviews the research and the technologies for E-learning applicati...