Abstract Background Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve neurorehabilitation training. The aim of our pilot randomized clinical trial was to understand the neurophysiological basis of motor function recovery induced by the association between RAGT (by using Lokomat device) and VR (an animated avatar in a 2D VR) by studying electroencephalographic (EEG) oscillations. Methods Twenty-four patients suffering from a first unilateral ischemic stroke in the chronic phase were randomized into two groups. One group performed 40 session...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
Over the past several years, innovations in technology have progressively challenged traditional reh...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...
Background: Many studies have demonstrated the usefulness of repetitive task practice by using robot...
BACKGROUND: Many studies have demonstrated positive effects of virtual reality (VR) and robot-assist...
To regain walking after a neurological disorder is considered one of the primary goals of the rehabi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
We introduce a novel rehabilitation technology for upper limb rehabilitation after stroke that combi...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
In relation to their posture limitations stroke patients have difficulties in maintaining balance an...
Abstract Background Multisensory interactive training has an increasingly prominent role in stroke r...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
The effectiveness of virtual reality (VR) in the motor and cognitive rehabilitation of patients with...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
Over the past several years, innovations in technology have progressively challenged traditional reh...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...
Background: Many studies have demonstrated the usefulness of repetitive task practice by using robot...
BACKGROUND: Many studies have demonstrated positive effects of virtual reality (VR) and robot-assist...
To regain walking after a neurological disorder is considered one of the primary goals of the rehabi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
We introduce a novel rehabilitation technology for upper limb rehabilitation after stroke that combi...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
In relation to their posture limitations stroke patients have difficulties in maintaining balance an...
Abstract Background Multisensory interactive training has an increasingly prominent role in stroke r...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
The effectiveness of virtual reality (VR) in the motor and cognitive rehabilitation of patients with...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
Over the past several years, innovations in technology have progressively challenged traditional reh...
Abstract Background There is compelling evidence of beneficial effects of non-immersive virtual real...