Three-dimensional (3D) building models have been widely used in the fields of urban planning, navigation and virtual geographic environments. These models incorporate many details to address the complexities of urban environments. Level-of-detail (LOD) technology is commonly used to model progressive transmission and visualization. These detailed groups of models can be replaced by a single model using generalization. In this paper, the texture features are first introduced into the generalization process, and a self-organizing mapping (SOM)-based algorithm is used for texture classification. In addition, a new cognition-based hierarchical algorithm is proposed for model-group clustering. First, a constrained Delaunay triangulation (CDT) is...
The main aim of this thesis is to propose a novel method for generalization of 3D building models wi...
We present a workflow for the automatic generation of building models with levels of detail (LOD) 1 ...
The lack of semantic information in many 3D city models is a considerable limiting factor in their u...
Abstract—In order to enable multi-scale urban visualization, multiple model representations at diffe...
Cluttering is a fundamental problem in 3D city model visualization. In this paper, a novel method fo...
Building generalization is a difficult operation due to the complexity of the spatial distribution o...
Abstract—The suggested method for 3D generalization of groups of buildings in urban environments is ...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models ...
Three-dimensional (3D), city models have been applied in a variety of fields. One of the main proble...
Three-dimensional (3D), city models have been applied in a variety of fields. One of the main proble...
Starting with an introduction on 3D city models and their popularity among users, this chapter begin...
As 3D city models are becoming available and attractive for consumer purposes in personal navigation...
The lack of semantic information in many 3D city models is a considerable limiting factor in their u...
For a better visual impression, 3D information systems and architecture need detailed, photo-realist...
We present a workflow for the automatic generation of building models with levels of detail (LOD) 1 ...
The main aim of this thesis is to propose a novel method for generalization of 3D building models wi...
We present a workflow for the automatic generation of building models with levels of detail (LOD) 1 ...
The lack of semantic information in many 3D city models is a considerable limiting factor in their u...
Abstract—In order to enable multi-scale urban visualization, multiple model representations at diffe...
Cluttering is a fundamental problem in 3D city model visualization. In this paper, a novel method fo...
Building generalization is a difficult operation due to the complexity of the spatial distribution o...
Abstract—The suggested method for 3D generalization of groups of buildings in urban environments is ...
In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models ...
Three-dimensional (3D), city models have been applied in a variety of fields. One of the main proble...
Three-dimensional (3D), city models have been applied in a variety of fields. One of the main proble...
Starting with an introduction on 3D city models and their popularity among users, this chapter begin...
As 3D city models are becoming available and attractive for consumer purposes in personal navigation...
The lack of semantic information in many 3D city models is a considerable limiting factor in their u...
For a better visual impression, 3D information systems and architecture need detailed, photo-realist...
We present a workflow for the automatic generation of building models with levels of detail (LOD) 1 ...
The main aim of this thesis is to propose a novel method for generalization of 3D building models wi...
We present a workflow for the automatic generation of building models with levels of detail (LOD) 1 ...
The lack of semantic information in many 3D city models is a considerable limiting factor in their u...