Abstract In recent years, gamification is becoming popular in education development to enrich students experience in classroom. However, there is still lack of awareness among educators and the concern of whether the gamification technique is acceptable by students. This paper presents the effectiveness of gamification technique to improve students’ engagement in Database Design subject at Polytechnic Muadzam Shah Pahang, Malaysia. A framework to implement the gamification technique in higher education is also described. As for the evaluation, an empirical investigation method is adapted and data was collected based on Technology Acceptance Model (TAM) and Student Course Engagement Questionnaire (SCEQ). The evaluation results indicate that ...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
In this paper we explore how gamification can be applied to education in order to improve student en...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
'Gamification' is the implementation of game elements into non-game settings. In education, the purp...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Current technological advancements urge institutions to generate graduates capable of contributing t...
Gamification gives opportunities for instructors and majors to attract more students. However, there...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
In this paper we explore how gamification can be applied to education in order to improve student en...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
This study reviewed past research with regards to gamification and to propose a concept...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
'Gamification' is the implementation of game elements into non-game settings. In education, the purp...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Current technological advancements urge institutions to generate graduates capable of contributing t...
Gamification gives opportunities for instructors and majors to attract more students. However, there...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
In this paper we explore how gamification can be applied to education in order to improve student en...