The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC Vive and the Sony PlayStation VR – and Mixed Reality Interfaces (MRITF) – like the Hololens – is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this reason, during the last 20 years, 100s of researchers explored the processes, effects, and applications of this technology producing 1000s of scientific papers. What is the outcome of this significant research work? This paper wants to pr...
Virtual Reality (VR) is becoming a mature technology field. To understand its origins and foresee st...
In this inaugural volume, we introduce CAVRN and set out an agenda for a Critical Augmented and Virt...
Virtual reality (VR) has the potential to dramatically change the way we create and consume content ...
[EN] The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the...
The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC ...
HEIs have continuously been the vanguard of novel technologies, pushing progress and establishing th...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
The development of technology like mobile devices, computers and other smart devices is developing r...
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technolo...
Purpose Virtual reality (VR) and augmented reality (AR) are two technological breakthroughs that st...
Augmented reality (AR) and virtual reality (VR) are becoming a part of everyday life with the advanc...
Today, technologies form our relationships with information. Proper use of digital visualization too...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
This work describes the more basic aspects present in Augmented Reality(AR). It also describes the f...
Augmented reality (AR) and virtual reality (VR) provide new experiences in the digital and simulatio...
Virtual Reality (VR) is becoming a mature technology field. To understand its origins and foresee st...
In this inaugural volume, we introduce CAVRN and set out an agenda for a Critical Augmented and Virt...
Virtual reality (VR) has the potential to dramatically change the way we create and consume content ...
[EN] The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the...
The recent appearance of low cost virtual reality (VR) technologies – like the Oculus Rift, the HTC ...
HEIs have continuously been the vanguard of novel technologies, pushing progress and establishing th...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
The development of technology like mobile devices, computers and other smart devices is developing r...
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technolo...
Purpose Virtual reality (VR) and augmented reality (AR) are two technological breakthroughs that st...
Augmented reality (AR) and virtual reality (VR) are becoming a part of everyday life with the advanc...
Today, technologies form our relationships with information. Proper use of digital visualization too...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
This work describes the more basic aspects present in Augmented Reality(AR). It also describes the f...
Augmented reality (AR) and virtual reality (VR) provide new experiences in the digital and simulatio...
Virtual Reality (VR) is becoming a mature technology field. To understand its origins and foresee st...
In this inaugural volume, we introduce CAVRN and set out an agenda for a Critical Augmented and Virt...
Virtual reality (VR) has the potential to dramatically change the way we create and consume content ...