This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of Pertiwi 1 Padang senior high school students, (4) the contribution of self esteem and self control toward online game addiction, and (5) the contribution of both self esteem and self control to online game addiction.The research applied quantitative approach by using correlation technique. The population of this research was the students of Pertiwi 1 Padang senior high school. The data gathered was analyzed by using simple regression and multiple regression.The results of this research that: (1) the students’s self esteem, students’s self control, and students addicted to online game was in midlle category, (2) self esteem contributed signific...
This research aims to determine the relationship between online game addiction in terms of permissiv...
Objektif. Studi ini bertujuan untuk melihat gambaran hubungan antara harga diri, pengendalian diri, ...
The low student achievement is indicated because it is influenced by the level of game online and st...
Being addicted to online game is a kind detrimental behavior that could harm oneself. Such addiction...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
This research aims to know the relationship between self control with intensity of playing online ga...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The phenomenon of high intensity playing online games can be felt by anyone, especially students. Th...
94 HalamanTujuan penelitian ini adalah untuk melihat hubungan antara kontrol diri dengan kecanduan g...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Online game is one of the internet services that attracts the attention of public. The phenomenon of...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
The phenomenon of online game addiction in adolescents must be balanced with high regulations so tha...
This research aims to determine the relationship between online game addiction in terms of permissiv...
Objektif. Studi ini bertujuan untuk melihat gambaran hubungan antara harga diri, pengendalian diri, ...
The low student achievement is indicated because it is influenced by the level of game online and st...
Being addicted to online game is a kind detrimental behavior that could harm oneself. Such addiction...
The internet offers easy to use for everyone who uses it, where one of them is playing online games....
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
This research aims to know the relationship between self control with intensity of playing online ga...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The phenomenon of high intensity playing online games can be felt by anyone, especially students. Th...
94 HalamanTujuan penelitian ini adalah untuk melihat hubungan antara kontrol diri dengan kecanduan g...
The entertainment and game features presented on the Internet (Interconnection-networkin) are social...
Online game is one of the internet services that attracts the attention of public. The phenomenon of...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
The phenomenon of online game addiction in adolescents must be balanced with high regulations so tha...
This research aims to determine the relationship between online game addiction in terms of permissiv...
Objektif. Studi ini bertujuan untuk melihat gambaran hubungan antara harga diri, pengendalian diri, ...
The low student achievement is indicated because it is influenced by the level of game online and st...