Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensity and therefore functional gains. Here, we used a novel virtual reality (VR) system for task-specific upper extremity training after stroke. The system offers interactive exercises integrating motor priming techniques and embodied visuomotor feedback. In this pilot study, we examined (i) rehabilitation dose and training intensity, (ii) functional improvements, and (iii) safety and tolerance when exposed to intensive VR rehabilitation. Methods Ten outpatient stroke survivors with chronic (>6 months) upper extremity paresis participated in a ten-session VR-based upper limb rehabilitation program (2 sessions/week). Results All participants comp...
In the last decade there have been major developments in the creation of interactive virtual scenari...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effect...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Technology-mediated neurorehabilitation is suggested to enhance training intensity and therefore fun...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
This paper serves as a clinical appraisal resource for the article, “Increasing upper limb training ...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) technology is increasingly used in stroke rehabilitation. This stud...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
In the last decade there have been major developments in the creation of interactive virtual scenari...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effect...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Technology-mediated neurorehabilitation is suggested to enhance training intensity and therefore fun...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
This paper serves as a clinical appraisal resource for the article, “Increasing upper limb training ...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) technology is increasingly used in stroke rehabilitation. This stud...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Background: Virtual reality (VR) training is thought to improve upper limb (UL) motor function after...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
In the last decade there have been major developments in the creation of interactive virtual scenari...
Nowadays, stroke has become one the main causes of adult disability leading to life-lasting effect...
Background: Novel virtual reality rehabilitation systems provide the potential to increase intensity...