The article discusses the transformation of teaching in the transition from traditional material-object environment to learning in a digital synthetic environment. Attention is paid to the fact that, to date, students prefer online and mixed learning, in which human interaction with technical training tools creates not only new opportunities, but also requires the coordination of their interaction. A brief description of the main features of training usage of new technological capabilities is given, with emphasis on such aspects as virtual and augmented reality, as well as the use of game-oriented technologies with an emphasis on reflexive games. The analysis of the changes in the properties of the new learning environment is given from the...
The article is dedicated to comprehension the process of technological education in relation to E-le...
The article is devoted to the theoretical consideration of the problem and the use of innovative te...
The article deals with the design of virtual reality (VR) interactive training as a teaching method ...
The article considers the features of the learning transformation in the transition from the usual m...
The purpose of the presented article is the review of approaches to design of modern methods of trai...
The article reveals the features of development and integrated implementation of virtual learning en...
This article describes the phenomenon of using virtual reality for educational purposes using the sy...
The article deals with innovative educational technologies in higher educational institutions, in pa...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
The article touches upon the problem of necessity to change pedagogical methods and technologies in ...
The article covers the features of using interactive learning technologies in the «Design and Techno...
This article explores the realm of virtual educational technology methods and their application in v...
This article is devoted to the study and analysis of the role and influence of innovative interactiv...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
The purpose of the presented article is to review existing approaches to modern training methods des...
The article is dedicated to comprehension the process of technological education in relation to E-le...
The article is devoted to the theoretical consideration of the problem and the use of innovative te...
The article deals with the design of virtual reality (VR) interactive training as a teaching method ...
The article considers the features of the learning transformation in the transition from the usual m...
The purpose of the presented article is the review of approaches to design of modern methods of trai...
The article reveals the features of development and integrated implementation of virtual learning en...
This article describes the phenomenon of using virtual reality for educational purposes using the sy...
The article deals with innovative educational technologies in higher educational institutions, in pa...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
The article touches upon the problem of necessity to change pedagogical methods and technologies in ...
The article covers the features of using interactive learning technologies in the «Design and Techno...
This article explores the realm of virtual educational technology methods and their application in v...
This article is devoted to the study and analysis of the role and influence of innovative interactiv...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
The purpose of the presented article is to review existing approaches to modern training methods des...
The article is dedicated to comprehension the process of technological education in relation to E-le...
The article is devoted to the theoretical consideration of the problem and the use of innovative te...
The article deals with the design of virtual reality (VR) interactive training as a teaching method ...