As information and communication technology (ICT) plays more important role in recent years, the use of ICT tools and media is more common in learning language. One of ICT media that is promising for language learning is online games because they facilitate incidental language learning as they inherently form part of reading, listening, speaking, and writing. This case study aims to investigate the opinion of gamers about the use of online game Defense of the Ancient 2 (DoTA 2) to learn language. Data were collected through field observation, semi-structured interview, and documentation. Two participants were interviewed. The findings of this research is that DoTA 2 supports incidental English language learning because it is easy to use a...
This research paper investigates the language that is used by upper secondary students both in gamin...
Today, English is the most studied second language, being used in academia, international relations,...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
Research has shown the potential of employing video game platforms for second language acquisition. ...
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of th...
This research paper investigates the language that is used by upper secondary students both in gamin...
Today, English is the most studied second language, being used in academia, international relations,...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reporte...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
This study investigates the learning experiences of three L2 learners of English in connection to th...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
This dissertation consisted of two inter-related studies examining second language (L2) learners’ de...
Research has shown the potential of employing video game platforms for second language acquisition. ...
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of th...
This research paper investigates the language that is used by upper secondary students both in gamin...
Today, English is the most studied second language, being used in academia, international relations,...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...