Abstract Using the theory of affordance from perceptual psychology and through discussion of literature within visual data mining and immersive analytics, a position for the multi-sensory representation of big data using virtual reality (VR) is developed. While it would seem counter intuitive, information-dense virtual environments are theoretically easier to process than simplified graphic encoding—if there is alignment with human ecological perception of natural environments. Potentially, VR affords insight into patterns and anomalies through dynamic experience of data representations within interactive, kinaesthetic audio-visual virtual environments. To this end we articulate principles that can inform the development of VR applications ...
Immersive visualization makes use of the medium of virtual reality (VR) - it is a subset of virtual ...
The studies in Section 2 and section 5 have been published.In an ever-expanding technologically driv...
In this work we investigated sensemaking activities on different immersive platforms. We observed us...
Using the theory of affordance from perceptual psychology and through discussion of literature withi...
Using the theory of afordance from perceptual psychology and through discussion of literature within...
Ever-increasing human-computer interactions with various tracking technologies are creating unpreced...
Background: Visual data mining is a powerful but difficult to utilise methodology for big dataset an...
Contemporary data visualisation and GIS software continue to make almost exclusive use of the visual...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
© 2018 Copyright is held by the owner/author(s). Virtual Reality (VR) has often been discussed as a ...
Visual Analytics (VA) is a discipline that integrates computational and human efforts, allowing for ...
Effective data visualization is a key part of the discovery process in the era of “big data”. It is ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
International audienceVirtual reality (VR) has recently become an affordable technology. A wide rang...
Effective data visualization is a key part of the discovery process in the era of big data. It is th...
Immersive visualization makes use of the medium of virtual reality (VR) - it is a subset of virtual ...
The studies in Section 2 and section 5 have been published.In an ever-expanding technologically driv...
In this work we investigated sensemaking activities on different immersive platforms. We observed us...
Using the theory of affordance from perceptual psychology and through discussion of literature withi...
Using the theory of afordance from perceptual psychology and through discussion of literature within...
Ever-increasing human-computer interactions with various tracking technologies are creating unpreced...
Background: Visual data mining is a powerful but difficult to utilise methodology for big dataset an...
Contemporary data visualisation and GIS software continue to make almost exclusive use of the visual...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
© 2018 Copyright is held by the owner/author(s). Virtual Reality (VR) has often been discussed as a ...
Visual Analytics (VA) is a discipline that integrates computational and human efforts, allowing for ...
Effective data visualization is a key part of the discovery process in the era of “big data”. It is ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
International audienceVirtual reality (VR) has recently become an affordable technology. A wide rang...
Effective data visualization is a key part of the discovery process in the era of big data. It is th...
Immersive visualization makes use of the medium of virtual reality (VR) - it is a subset of virtual ...
The studies in Section 2 and section 5 have been published.In an ever-expanding technologically driv...
In this work we investigated sensemaking activities on different immersive platforms. We observed us...