This paper suggests looking at the museum sector through concepts and methods which stem from ergonomics. We first set out the questions that the sector raises. We then propose a model for the activity of an encounter between a work of art and a capable subject visiting a museum (MARO). More precisely, we examine the various aspects of the different categories of situation which may occur when encountering a work of art. The paper presents the empirical results of two studies: a group museum tour and an individual museum visit with a device. We describe and compare the invariants of the visitors’ activity with the MARO model. Finally, we discuss how the model helps us to better study and improve the design of museum tools for both visitors ...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
The physical experience of visiting a museum includes emotion and intellect. The way a person feels ...
Aujourd’hui en pleine transition, le musée se constitue en un nouvel espace public qui a comme devoi...
International audienceThis paper focuses on the use of interactive mediation tools during the museum...
This paper focuses on the use of interactive mediation tools during the museum visit. What are the d...
This contribution explores the influence of interactive mediation tools on the art museum visit expe...
There are certain building types in which movement of people is the most significant evaluation fact...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
'Ergonomics: Real Design' was an exhibition at the Design Museum in London to celebrate the 60th ann...
HIPS1 is a hand-held electronic guide that adapts its behaviour to museum visitors. It uses physical...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop high...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop high...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
The physical experience of visiting a museum includes emotion and intellect. The way a person feels ...
Aujourd’hui en pleine transition, le musée se constitue en un nouvel espace public qui a comme devoi...
International audienceThis paper focuses on the use of interactive mediation tools during the museum...
This paper focuses on the use of interactive mediation tools during the museum visit. What are the d...
This contribution explores the influence of interactive mediation tools on the art museum visit expe...
There are certain building types in which movement of people is the most significant evaluation fact...
The experience of visiting a museum typically consists in moving in a physical space and acquiring i...
'Ergonomics: Real Design' was an exhibition at the Design Museum in London to celebrate the 60th ann...
HIPS1 is a hand-held electronic guide that adapts its behaviour to museum visitors. It uses physical...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop high...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop high...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
The physical experience of visiting a museum includes emotion and intellect. The way a person feels ...