Unceasing development of computing power of modern computers and advanced graphics card functions enable very faithful projections of the virtual world. However, issues related to real-time object generation and object interaction are complex research problems. A designer and programmer face a dilemma of modifying the model. Simplifying the model significantly affects minimisation of a detail. The article presents a position of digital registration of human behaviour in the virtual world. A study of human behaviour has been proposed, where the main stimulant is not an image but a sound. Participants heard different sounds and responded to them. Parameters such as: pulse, hand movement, general posture and movements of the entire body were r...
Relaxation training is an application of affective computing with important implications for health ...
Current studies unveil the potential of using new technologies for emotion recognition. However, bio...
The creation of virtual environments that allow interacting with simulated phenomena arises as one o...
Unceasing development of computing power of modern computers and advanced graphics card functions en...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Item does not contain fulltextThis exploratory study discusses how biofeedback can be displayed and ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
International audienceVirtual Reality (VR) is now an affordable technology that is starting to penet...
The fear of public speaking is one of the most common social phobias causing anxiety problems in man...
The article provides an integrated analysis of practical application of virtual reality (VR) in heal...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Adaptive User Interfaces are an important success factor for the development of information and comm...
Human wellbeing, in a large component, relies on the harmony between the body and the mind. Unfortun...
Relaxation training is an application of affective computing with important implications for health ...
Current studies unveil the potential of using new technologies for emotion recognition. However, bio...
The creation of virtual environments that allow interacting with simulated phenomena arises as one o...
Unceasing development of computing power of modern computers and advanced graphics card functions en...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Item does not contain fulltextThis exploratory study discusses how biofeedback can be displayed and ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
International audienceVirtual Reality (VR) is now an affordable technology that is starting to penet...
The fear of public speaking is one of the most common social phobias causing anxiety problems in man...
The article provides an integrated analysis of practical application of virtual reality (VR) in heal...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Adaptive User Interfaces are an important success factor for the development of information and comm...
Human wellbeing, in a large component, relies on the harmony between the body and the mind. Unfortun...
Relaxation training is an application of affective computing with important implications for health ...
Current studies unveil the potential of using new technologies for emotion recognition. However, bio...
The creation of virtual environments that allow interacting with simulated phenomena arises as one o...