During the height of 21st Century Learning, educators across the globe are demanded to find ways, methods and techniques to engage modern learners in the learning process. Nowadays, with the simplicity provided by the Internet, it is not as difficult and painful to help with the process. One of the fun ways to educate learners is with games, digital games. Games are usually intended to increase learners’ desire for competition, goal achievement and genuine self-expression, all in the while games are also great to promote interactivity, have a set of rules with a quantifiable result, can be colorful, as well as appealing and extremely realistic. This paper is based on an interactive workshop which was focused in exploring the app, Kahoot!, t...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
In this digital era, the proses of teaching and learning is closely related with the use of technolo...
The modern level of society development sets higher requirements for education. One of the most impo...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
In the literature, there is evidence that the transfer from face-to-face to distance teaching has re...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
In this digital era, the proses of teaching and learning is closely related with the use of technolo...
The modern level of society development sets higher requirements for education. One of the most impo...
After the issuance of Minister of Education and Culture Regulation No. 23 of 2017 concerning School ...
In the literature, there is evidence that the transfer from face-to-face to distance teaching has re...
ABSTRACT Handayani, Kun. 2019. The Effect of Using Kahoot Game On Students’ Vocabulary. Thesis, Engl...
Motivation is one of the important things for students. It affects the quality of their study. The h...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...