Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm
Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not in...
oai:ojs.computing.derby.ac.uk:article/9As a common means of generating pathfinding within games toda...
This paper is the summary of a study done to assess the efficiency of three different pathfinding al...
Frequently the quality of a path returned by a pathfinding algorithm is more important than the perf...
Pathfinding in computer games has been investigated for many years. It is probably the most popular ...
Pathfinding in computer games has been investigated for many years. It is probably the most popular ...
Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in gr...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today\u27s computer games have thousands of agents moving at the same time in areas inhabited by a l...
This paper provides a performance comparison of different pathfinding Algorithms used in video games...
The pathfinding algorithms have commonly used in video games. City 2.5 is an isometric grid-less gam...
AbstractPathfinding has been one of major research areas in video games for many years. It is a key ...
Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not in...
Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not in...
oai:ojs.computing.derby.ac.uk:article/9As a common means of generating pathfinding within games toda...
This paper is the summary of a study done to assess the efficiency of three different pathfinding al...
Frequently the quality of a path returned by a pathfinding algorithm is more important than the perf...
Pathfinding in computer games has been investigated for many years. It is probably the most popular ...
Pathfinding in computer games has been investigated for many years. It is probably the most popular ...
Among many pathfinding algorithms, A* search algorithm is an algorithm that most commonly used in gr...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today's computer games have thousands of agents moving at the same time in areas inhabited by a larg...
Today\u27s computer games have thousands of agents moving at the same time in areas inhabited by a l...
This paper provides a performance comparison of different pathfinding Algorithms used in video games...
The pathfinding algorithms have commonly used in video games. City 2.5 is an isometric grid-less gam...
AbstractPathfinding has been one of major research areas in video games for many years. It is a key ...
Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not in...
Both AI and robotics are rapidly growing fields in today's society, however a digital mind is not in...
oai:ojs.computing.derby.ac.uk:article/9As a common means of generating pathfinding within games toda...
This paper is the summary of a study done to assess the efficiency of three different pathfinding al...