The rising recognition of video game comes with a growing number of books on its history, and its most famous productions, bringing to the light game designers. What politics of representation of the video game designers do these narratives reveal ? Can we identify an hegemonic pattern ? We’ll study the articulation between technological competence and representations of gender, class and race. We’ll then present three emerging alternative representations that challenge the hegemonic representation. Finally, we’ll look at the ways these gendered and racialized representations do articulate with modes of productions, distribution and consumption of video games
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
International audienceThe rising recognition of video game comes with a growing number of books on i...
Amid the prominence and popularity of video game culture, it has changed dramatically – aestheticall...
The aim of this paper is to explore how Peirce’s trichotomy of symbolic, indexical and iconic repres...
Diverse representations of bodies in videogames have become a point of contention among developers a...
The Pokémon franchise is a global powerhouse however it lacks representation that is necessary for t...
This article examines how women construct their gameplay identities in relation to the hegemonic “ga...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Video games play a major role in the landscape of cultural practices. They come in a variety of medi...
Recent years have seen an increase in public attention to identity and representation in video games...
Video games play a major role in the landscape of cultural practices. They come in a variety of medi...
Diverse representations of bodies in videogames has become a point of contention among developers an...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
International audienceThe rising recognition of video game comes with a growing number of books on i...
Amid the prominence and popularity of video game culture, it has changed dramatically – aestheticall...
The aim of this paper is to explore how Peirce’s trichotomy of symbolic, indexical and iconic repres...
Diverse representations of bodies in videogames have become a point of contention among developers a...
The Pokémon franchise is a global powerhouse however it lacks representation that is necessary for t...
This article examines how women construct their gameplay identities in relation to the hegemonic “ga...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Video games play a major role in the landscape of cultural practices. They come in a variety of medi...
Recent years have seen an increase in public attention to identity and representation in video games...
Video games play a major role in the landscape of cultural practices. They come in a variety of medi...
Diverse representations of bodies in videogames has become a point of contention among developers an...
Following the materialist approaches to contemporary digital memory- making, this article explores h...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...