This paper places video games within the area of what I call “designed experiences”. Designed experiences are experiences – in the real world or via media – that are designed to elicit specific effects or affects. In previous work I have investigated how teachers, in their classrooms, or game designers, in their games, design experiences that are meant, in both cases, to lead to learning. However, designed experiences can be intended to elicit other things than learning. They can also seek to elicit things such as social change, attitude or behavioral changes, emotions, or other effects of (or on) the body, the mind, or the soul. In this paper I take up the relationship between games as designed experiences and games as art
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
This paper presents insights about design practices that can lead to effective and fun games for lea...
Perception and experience are long-standing associates of design. Through time the discipline has de...
L’articolo colloca i videogiochi nell’area di ciò che chiamo “esperienze progettate”. Le esperienze ...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
Experience Design is a contemporary form of design, which appertains to the field of interaction des...
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is ...
In this paper, I am interested in the following question: What can we learn in the strange spaces of...
This paper discusses the conceptual, practical and ethical considerations towards the development of...
In this paper we will tackle the question of how thinking about game design as metaphorical process ...
This paper discusses the conceptual, practical and ethical considera- tions towards the development ...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
This paper considers how video game culture helps understand society as a set of designed experience...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
This paper presents insights about design practices that can lead to effective and fun games for lea...
Perception and experience are long-standing associates of design. Through time the discipline has de...
L’articolo colloca i videogiochi nell’area di ciò che chiamo “esperienze progettate”. Le esperienze ...
Videogames receive increasing acclaim as a medium capable of artistic expression, emotional resonanc...
Experience Design is a contemporary form of design, which appertains to the field of interaction des...
Video gaming is often understood and narrated as an 'experience', and we would suggest that this is ...
In this paper, I am interested in the following question: What can we learn in the strange spaces of...
This paper discusses the conceptual, practical and ethical considerations towards the development of...
In this paper we will tackle the question of how thinking about game design as metaphorical process ...
This paper discusses the conceptual, practical and ethical considera- tions towards the development ...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
This paper considers how video game culture helps understand society as a set of designed experience...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
This paper presents insights about design practices that can lead to effective and fun games for lea...
Perception and experience are long-standing associates of design. Through time the discipline has de...