For many decades, researchers have explored the true potential of human achievement. The expertise field has come a long way since the early works of de Groot (1965) and Chase and Simon (1973). Since then, this inquiry has expanded into the areas of music, science, technology, sport, academia, and art. Despite the vast amount of research to date, the capability of study methodologies to truly capture the nature of expertise remains questionable. Some considerations include (i) the individual bias in the retrospective recall of developmental activities, (ii) the ability to develop ecologically valid tasks, and (iii) difficulties capturing the influence of confounding factors on expertise. This article proposes that expertise research in elec...
This paper examines epistemological issues in game studies research, specifically exploring qualitat...
International audienceThis article presents the results of an empirical study of the “sportification...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
© 2019 Pluss, Bennett, Novak, Panchuk, Coutts and Fransen. For many decades, researchers have explor...
University of Technology Sydney. Faculty of Health.For many decades, researchers have explored the l...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
Video games have been postulated as an emerging field for studying the cognition-expertise relations...
In elite sport, the advantages demonstrated by expert performers over novices are sometimes ...
This chapter provides an overview of research into chess expertise. After an historical background a...
The ability to recognise patterns in developing sequences of play is a characteristic of experts tha...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. W...
Recently, the skill involved in playing and mastering video games has led to the professionalization...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may p...
This paper examines epistemological issues in game studies research, specifically exploring qualitat...
International audienceThis article presents the results of an empirical study of the “sportification...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
© 2019 Pluss, Bennett, Novak, Panchuk, Coutts and Fransen. For many decades, researchers have explor...
University of Technology Sydney. Faculty of Health.For many decades, researchers have explored the l...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
Video games have been postulated as an emerging field for studying the cognition-expertise relations...
In elite sport, the advantages demonstrated by expert performers over novices are sometimes ...
This chapter provides an overview of research into chess expertise. After an historical background a...
The ability to recognise patterns in developing sequences of play is a characteristic of experts tha...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. W...
Recently, the skill involved in playing and mastering video games has led to the professionalization...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may p...
This paper examines epistemological issues in game studies research, specifically exploring qualitat...
International audienceThis article presents the results of an empirical study of the “sportification...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...