This study presents the second phase of a series of experiments investigating the impact of avatar visual fidelity on the sense of embodiment and users' behavior in immersive virtual environments. Our main focus concerns the similarity between users and avatars, a factor known as truthfulness. Our experiment requires the participants to control three avatars using a third-person perspective: a robot, a suit and their virtual doppelganger (virtual representation of the self). In order to analyze users' reactions and strategies, each task of the scenario of the virtual reality application can potentially affect the integrity of their characters. Our results revealed that ownership, one of the three factors of the sense of embodiment, is highe...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Developers have long strived to create virtual avatars that are more realistic because they are beli...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...