This study is dedicated to the mechanisms of popularity of YouTube vloggers that upload gaming videos. The presentational techniques used in those videos are examined to identify the reasons of their popularity and the tools used by the gamers to engage the audience. Three popular 2016 YouTube gamers were selected and evaluated according to the ranking of online popularity (PewDiePie, Markiplier, Cryaotic). The study aims to explain the relation between the number of subscribers and the presentational techniques they use to gain popularity. Accordingly, the relations between the vlogger’s uploads and the audience’s response are grasped by analysing the content of the videos in selected channels along with the ways their owners present thems...
The purpose of this paper is to determine what kind of image could be communicated by a historian in...
Consuming live-streamed or pre-recorded gaming video content through video sharing services such as ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
Celem niniejszej pracy było ukazanie środowiska graczy komputerowych serwisu Youtube poprzez analizę...
The purpose of this study was to determine the speech acts strategies used by a gaming Youtuber, Jes...
This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates ...
Referring to the success of MiawAug, many novice creators have created YouTube channels with the sam...
The subject of analysis of “Role of Vloggers in Marketing Communication Strategy” is the demonstrati...
This report discusses the recent phenomena of young adults watching gameplay footage online. Althoug...
Popularni blogerzy czy youtuberzy tworzą relacje z użytkownikami, stają się dla nich często nawet ki...
The article provides an overview of research devoted to the popular practice of watching game strea...
The demand for vlogs (video blogs) in the modern world stipulates the relevance of this work: havin...
Celem rozprawy doktorskiej jest opis strategii stosowanych przez wideoblogerów zajmujących się popul...
Watching others play video games is a popular online activity. Video of a game in progress for a par...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
The purpose of this paper is to determine what kind of image could be communicated by a historian in...
Consuming live-streamed or pre-recorded gaming video content through video sharing services such as ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
Celem niniejszej pracy było ukazanie środowiska graczy komputerowych serwisu Youtube poprzez analizę...
The purpose of this study was to determine the speech acts strategies used by a gaming Youtuber, Jes...
This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates ...
Referring to the success of MiawAug, many novice creators have created YouTube channels with the sam...
The subject of analysis of “Role of Vloggers in Marketing Communication Strategy” is the demonstrati...
This report discusses the recent phenomena of young adults watching gameplay footage online. Althoug...
Popularni blogerzy czy youtuberzy tworzą relacje z użytkownikami, stają się dla nich często nawet ki...
The article provides an overview of research devoted to the popular practice of watching game strea...
The demand for vlogs (video blogs) in the modern world stipulates the relevance of this work: havin...
Celem rozprawy doktorskiej jest opis strategii stosowanych przez wideoblogerów zajmujących się popul...
Watching others play video games is a popular online activity. Video of a game in progress for a par...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
The purpose of this paper is to determine what kind of image could be communicated by a historian in...
Consuming live-streamed or pre-recorded gaming video content through video sharing services such as ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...