Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope with the uncertainty existing in these games, we design a Bayesian network whose parameters are learned from an unlabeled game-logs dataset; so it does not require a human expert’s knowledge. We evaluate our model on StarCraft which is considered as a unified test-bed in this domain. The model is compared with that proposed by Synnaeve and Bessiere. ...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
Real-time strategy games present an environment in which game AI is expected to behave realistically...
International audienceIn real-time strategy games (RTS), the player must reason about high-level str...
International audienceThis paper presents a Bayesian model to predict the opening (first strategy) o...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
When playing a Real Time Strategy(RTS) game against the non-human player(bot) it is important that t...
7 pagesInternational audienceThe task of keyhole (unobtrusive) plan recognition is central to adapti...
The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. “Tech trees...
Since the release of BWAPI in 2009, StarCraft has taken the position as the leading platform for res...
International audienceThis paper showcases the use of Bayesian models for real-time strategy (RTS) g...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
This thesis investigates the use of Bayesian analysis upon an opponent's behaviour in order to deter...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
The real-time strategy (RTS) game StarCraft has recently become a focus of research on game AI. A ma...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
Real-time strategy games present an environment in which game AI is expected to behave realistically...
International audienceIn real-time strategy games (RTS), the player must reason about high-level str...
International audienceThis paper presents a Bayesian model to predict the opening (first strategy) o...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
When playing a Real Time Strategy(RTS) game against the non-human player(bot) it is important that t...
7 pagesInternational audienceThe task of keyhole (unobtrusive) plan recognition is central to adapti...
The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. “Tech trees...
Since the release of BWAPI in 2009, StarCraft has taken the position as the leading platform for res...
International audienceThis paper showcases the use of Bayesian models for real-time strategy (RTS) g...
In this paper we compare different machine learning algorithms to predict the outcome of 2 player ga...
This thesis investigates the use of Bayesian analysis upon an opponent's behaviour in order to deter...
Recent research in artificial intelligence (AI) for real time strategies (RTS) has shown a great nee...
The real-time strategy (RTS) game StarCraft has recently become a focus of research on game AI. A ma...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
International audienceWe describe a generative Bayesian model of tactical attacks in strategy games,...
Real-time strategy games present an environment in which game AI is expected to behave realistically...
International audienceIn real-time strategy games (RTS), the player must reason about high-level str...