In an essay on architectural representation, Stan Allen (2000) wrote about a paradoxical nature of built forms: “Buildings are presumably more tangible and physically present than drawings, yet it is only in the experience of the building that the most intangible aspects of reality can be made visible.” Documenting a heritage site is difficult since no representational method can make an exact copy without loss. This paper specifically examines panoramic recording media and related technologies as new means to archive and represent architectural heritage. It looks at cost effective and widely available platforms such as 360 video recording, YouTube, and immersive Head Mounted Display (HMD) equipment. Tests with subjects are conducted to pro...
This paper investigates digitally fabricated replicas and how these contribute as novel interpretati...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architect...
The present article aims to consider the added value attached to the usage of new technologies in a ...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This paper explores how a computer-generated reconstruction of a church can be adapted to create a p...
The use of digital tools in architecture and design education has been experimented with since the 1...
The constant development of multimedia technologies and, as a result, their rapid spread among count...
In this article, we share our experiences of using digital technologies and various media to present...
The use of photogrammetry and terrestrial laser scanning for building information modelling (BIM) in...
The project deals with some experimentations related to the use of digital video projections on arch...
Behind every site is an unseen history. Before us, countless people have lived their lives through a...
Long before the appearance of the movie machines and the triggering of the media like mass difusion ...
In the Knowledge Society, Cultural Heritage plays a fundamental role in the development of structure...
This paper investigates digitally fabricated replicas and how these contribute as novel interpretati...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
Thesis: S.M. in Architecture Studies, Massachusetts Institute of Technology, Department of Architect...
The present article aims to consider the added value attached to the usage of new technologies in a ...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This paper explores how a computer-generated reconstruction of a church can be adapted to create a p...
The use of digital tools in architecture and design education has been experimented with since the 1...
The constant development of multimedia technologies and, as a result, their rapid spread among count...
In this article, we share our experiences of using digital technologies and various media to present...
The use of photogrammetry and terrestrial laser scanning for building information modelling (BIM) in...
The project deals with some experimentations related to the use of digital video projections on arch...
Behind every site is an unseen history. Before us, countless people have lived their lives through a...
Long before the appearance of the movie machines and the triggering of the media like mass difusion ...
In the Knowledge Society, Cultural Heritage plays a fundamental role in the development of structure...
This paper investigates digitally fabricated replicas and how these contribute as novel interpretati...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...