In this study, we investigated whether working memory capacity (WMC), personality characteristics (grit) and number of matches played (time on task) can predict performance score (matchmaking rating [MMR]) in experienced players of a popular video game called Dota 2. A questionnaire and four online-based cognitive tasks were used to gather the data, and structural equation modelling (SEM) was used to investigate the interrelationships between constructs. The results showed that time on task was the strongest predictor of MMR, and grit also significantly influenced performance. However, WMC did not play a substantial role in predicting performance while playing Dota 2. These results are discussed in relation to sample characteristics and the...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
The variety and availability of casual video games presents an exciting opportunity for applications...
Video game research has attempted to find tasks that enhance cognitive abilities. The purpose of thi...