In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work presented Steinmaurer et. al. (2018) [2] we expand-ed our study by a second experiment and additional aspects. sCool is a mul-ti-platform game that should encourage children learning computational thinking and coding in Python. The learning content is highly adaptable; therefore, educators can create own courses, individual for the needs of the students. These courses involve a concept-learning and a practical mode. First, the students learn a certain concept and in a second step, they have to apply it in a practical task. For this purpose, we created a course to teach some basic programming concepts. Two student groups of different school ty...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
Leaning programming can be challenging and tedious for novices who are struggling to grasp the conce...
Game-based learning is an emerging field with learning games played for various learning objectives ...
In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Smart nation requires talent to be groomed from young, by inserting computing subjects to public sch...
As the global demand for programmers is soaring, several countries have integrated programming into ...
Many scholars, talking about both educational games and general educational practice, argue that pri...
With a sharp rise in the adoption of technology throughout the younger generation there is a sudden ...
This study investigated the effects of learning computer programming using game design on high schoo...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Students, who are learning programming for the first time, often have difficulty in understanding co...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
Leaning programming can be challenging and tedious for novices who are struggling to grasp the conce...
Game-based learning is an emerging field with learning games played for various learning objectives ...
In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work ...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
We will present game-based learning and the use of game design as amethod for teaching programmin...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Smart nation requires talent to be groomed from young, by inserting computing subjects to public sch...
As the global demand for programmers is soaring, several countries have integrated programming into ...
Many scholars, talking about both educational games and general educational practice, argue that pri...
With a sharp rise in the adoption of technology throughout the younger generation there is a sudden ...
This study investigated the effects of learning computer programming using game design on high schoo...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Students, who are learning programming for the first time, often have difficulty in understanding co...
This paper highlights some interesting results from a preliminary study involving the choice of tech...
Leaning programming can be challenging and tedious for novices who are struggling to grasp the conce...
Game-based learning is an emerging field with learning games played for various learning objectives ...