Real-Time rendering of reliable clouds has become indispensable for state-of-the art multimedia applications. However, the cost of real-time for this natural phenomena has been a challenge in the last decades. This paper presents a new approach for cloud dynamics and rendering based on General-Purpose Computing on Graphics Processing Units (GPGPU) that achieves realistic cloud movement and morphing of 3D meshes with parallel paradigms. As a result we demonstrate a significant increment of performance by using Compute Unified Device Architecture (CUDA) technology in comparison with old-fashioned serial algorithms
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
Abstract. Since theadvent ofprogrammable graphicsprocessors (GPUs) their computational powers have b...
AbstractThe increasing computing power of graphics processing units (GPU) has motivated the use of G...
The rendering of participating media is an interesting and important problem without a simple soluti...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Current techniques for creating clouds in games and other real-time applications produce static, hom...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-i...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
Cloud computing is offering new approaches for High Performance Computing (HPC) as it provides dynam...
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, diss...
Abstract. Molecular dynamics simulations are a common and often repeated task in molecular biology. ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
Abstract. Since theadvent ofprogrammable graphicsprocessors (GPUs) their computational powers have b...
AbstractThe increasing computing power of graphics processing units (GPU) has motivated the use of G...
The rendering of participating media is an interesting and important problem without a simple soluti...
This paper presents several new techniques for volumetric cloud rendering using efficient algorithms...
Current techniques for creating clouds in games and other real-time applications produce static, hom...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
In this work, we introduce real time image processing techniques using modern programmable Graphic P...
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-i...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
Cloud computing is offering new approaches for High Performance Computing (HPC) as it provides dynam...
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, diss...
Abstract. Molecular dynamics simulations are a common and often repeated task in molecular biology. ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
Abstract—In this paper, we construe key factors in design and evaluation of image processing algorit...
Abstract. Since theadvent ofprogrammable graphicsprocessors (GPUs) their computational powers have b...