Evidently, the school climate is important in reducing adolescent problematic online game use (POGU); however, the mechanism accounting for this association remains largely unknown. This study examined whether loneliness mediated the link between school climate and adolescent POGU and whether this mediating process was moderated by adolescent intentional self-regulation. To this end, self-report questionnaires were distributed. Participants were 500 12–17-years-old Chinese adolescents (Meanage = 13.59 years, 50.60% male). After controlling for adolescents' gender, age, family socioeconomic status, and self-esteem, the results showed that the negative association between school climate and adolescent POGU was partially mediated by loneliness...
Although there is abundant evidence that an association between sensation seeking and adolescent Int...
Affiliating with an aggressive peer group has various negative implications for individual developme...
Individuals’ engagement with videogames and the internet features both social and potentially pathol...
Objective: This study investigated whether and how perceived school climate was associated with adol...
The present study aimed to explore the mediating effects of loneliness, depression, and self-esteem ...
This is the final version. Available on open access from Wiley via the DOI in this recordData Sharin...
Bullying is a severe social problem affecting young people all over the world. Previous studies sugg...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
Background: Loneliness adversely affects physical and mental health; therefore, it is necessary to e...
The potential for adolescent mental health problems arising from heavy internet use is significant. ...
The potential for adolescent mental health problems arising from heavy internet use is significant. ...
IntroductionThe present study aimed to examine the effects of online game addiction on reduced acade...
Internet use has become an integral part of youth’s everyday life. While the Internet brings conveni...
This study assessed the mediating roles of problematic gaming, problematic social media use, and pro...
Adolescence is the peak period for loneliness. Now a ubiquitous part of the adolescent landscape, el...
Although there is abundant evidence that an association between sensation seeking and adolescent Int...
Affiliating with an aggressive peer group has various negative implications for individual developme...
Individuals’ engagement with videogames and the internet features both social and potentially pathol...
Objective: This study investigated whether and how perceived school climate was associated with adol...
The present study aimed to explore the mediating effects of loneliness, depression, and self-esteem ...
This is the final version. Available on open access from Wiley via the DOI in this recordData Sharin...
Bullying is a severe social problem affecting young people all over the world. Previous studies sugg...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
Background: Loneliness adversely affects physical and mental health; therefore, it is necessary to e...
The potential for adolescent mental health problems arising from heavy internet use is significant. ...
The potential for adolescent mental health problems arising from heavy internet use is significant. ...
IntroductionThe present study aimed to examine the effects of online game addiction on reduced acade...
Internet use has become an integral part of youth’s everyday life. While the Internet brings conveni...
This study assessed the mediating roles of problematic gaming, problematic social media use, and pro...
Adolescence is the peak period for loneliness. Now a ubiquitous part of the adolescent landscape, el...
Although there is abundant evidence that an association between sensation seeking and adolescent Int...
Affiliating with an aggressive peer group has various negative implications for individual developme...
Individuals’ engagement with videogames and the internet features both social and potentially pathol...