Kyle A Smith,1 Alex G Damarjian,2 Aaron Molina,3 Robert W Arnold41Clinical Optometry Department, Accurate Vision Clinic, Anchorage, AK, USA; 2Technology and Humanities Department, Illinois Institute of Technology, Chicago, IL, USA; 3Programming Department, PDI Check, Anchorage, AK, USA; 4The Alaska Blind Child Discovery, Alaska Children’s EYE & Strabismus, Anchorage, AK, USASignificance: A Nintendo® 3DS™ game can reliably test monocular near acuity, stereopsis and color without the need for occlusion patches or goggles.Purpose: We developed dynamic, forced-multiple choice games to measure monocular near acuity, color vision and stereopsis on the autostereoscopic barrier screen of the Nintendo 3DS gaming system.Metho...
This paper presents a novel stereo acuity test that is real-ized by a software program on a PC with ...
<p>(a) Stereoacuity as a function of video-game hours. The normal stereoacuity range is 20–40 arcsec...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...
Purpose: Stereo-anomaly is commonly associated with amblyopia. An investigation was conducted to det...
Purpose: To describe a new stereotest in the form of a game on an autostereoscopic tablet computer d...
SIGNIFICANCE: Currently, treatments for amblyopia are occlusion or penalization of the stronger fell...
<p>(A) Action video game. Color coding is used throughout the figures to represent the type of ambly...
The previously developed 3-dimensional (3D) display stereoacuity tests were validated only at distan...
AbstractPrevious studies on stereoscopic acuity have shown that the percentage of stereo blind subje...
Stereoscopic vision is the ability to use binocular disparity – difference in the viewpoints of the ...
Aim: To determine the feasibility of using a computer game to measure visual fields in children. Met...
Purpose: To describe a new stereotest in the form of a game on an autostereoscopic tablet computer d...
Previous studies on stereoscopic acuity have shown that the percentage of stereo blind subjects is r...
When tested by different methods, a patient's stereoscopic acuity is seldom the same. This raises t...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
This paper presents a novel stereo acuity test that is real-ized by a software program on a PC with ...
<p>(a) Stereoacuity as a function of video-game hours. The normal stereoacuity range is 20–40 arcsec...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...
Purpose: Stereo-anomaly is commonly associated with amblyopia. An investigation was conducted to det...
Purpose: To describe a new stereotest in the form of a game on an autostereoscopic tablet computer d...
SIGNIFICANCE: Currently, treatments for amblyopia are occlusion or penalization of the stronger fell...
<p>(A) Action video game. Color coding is used throughout the figures to represent the type of ambly...
The previously developed 3-dimensional (3D) display stereoacuity tests were validated only at distan...
AbstractPrevious studies on stereoscopic acuity have shown that the percentage of stereo blind subje...
Stereoscopic vision is the ability to use binocular disparity – difference in the viewpoints of the ...
Aim: To determine the feasibility of using a computer game to measure visual fields in children. Met...
Purpose: To describe a new stereotest in the form of a game on an autostereoscopic tablet computer d...
Previous studies on stereoscopic acuity have shown that the percentage of stereo blind subjects is r...
When tested by different methods, a patient's stereoscopic acuity is seldom the same. This raises t...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
This paper presents a novel stereo acuity test that is real-ized by a software program on a PC with ...
<p>(a) Stereoacuity as a function of video-game hours. The normal stereoacuity range is 20–40 arcsec...
International audienceIn this paper we discuss under which conditions standard stereo visual acuity ...