Although the physics of the bowed violin string are well understood, most audio feature extraction algorithms for violin still rely on general-purpose signal processing methods with latencies and accuracy rates that are unsuitable for real-time professional-calibre performance. Starting from a pickup which cleanly captures the motion of the bowed string with minimal colouration from the bridge and body, we present a lightweight time-domain method for modelling string motion using segmented linear regression. The algorithm leverages knowledge of the patterns of Helmholtz motion to produce a set of features which can be used for control of real-time synthesis processes. The goal of the paper is not a back-extraction of physical ground truth, ...
The essence of music is the "expression" of each performer, namely, the deviations in amplitude, pit...
This thesis addresses sound production in bowed-string instruments from two perspectives: the physic...
PhDLearning violin is a challenging task requiring execution of pitch tasks with the left hand usin...
Excitation-continuous music instrument control patterns are often not explicitly represented in curr...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
In this work we investigate new sound synthesis techniques for imitating musical instruments using t...
We present a framework for modeling right-hand gestures in bowed-string instrument playing, applied ...
This work outlines the design and implementation of an algorithm to simulate two-polarisation bowed...
The aim of this project is to explore the use of the violin as a controller for real time synthesis....
Treball de fi de grau en Sistemes AudiovisualsTutor: Esteban Maestre GómezThis project addresses met...
This paper details a brief exploration of methods by which gestural and audio based approaches may b...
This thesis treats the control of sound synthesis of bowed string instruments based on physical mode...
Gestures in music are of paramount importance partly because they are directly linked to musicians' ...
In this work we present a novel approach in capturing violin performance gestures by employing both ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
The essence of music is the "expression" of each performer, namely, the deviations in amplitude, pit...
This thesis addresses sound production in bowed-string instruments from two perspectives: the physic...
PhDLearning violin is a challenging task requiring execution of pitch tasks with the left hand usin...
Excitation-continuous music instrument control patterns are often not explicitly represented in curr...
This dissertation describes a new method of computer performance of bowed string instruments (violin...
In this work we investigate new sound synthesis techniques for imitating musical instruments using t...
We present a framework for modeling right-hand gestures in bowed-string instrument playing, applied ...
This work outlines the design and implementation of an algorithm to simulate two-polarisation bowed...
The aim of this project is to explore the use of the violin as a controller for real time synthesis....
Treball de fi de grau en Sistemes AudiovisualsTutor: Esteban Maestre GómezThis project addresses met...
This paper details a brief exploration of methods by which gestural and audio based approaches may b...
This thesis treats the control of sound synthesis of bowed string instruments based on physical mode...
Gestures in music are of paramount importance partly because they are directly linked to musicians' ...
In this work we present a novel approach in capturing violin performance gestures by employing both ...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
The essence of music is the "expression" of each performer, namely, the deviations in amplitude, pit...
This thesis addresses sound production in bowed-string instruments from two perspectives: the physic...
PhDLearning violin is a challenging task requiring execution of pitch tasks with the left hand usin...