Institute for Museum and Library Services RE-95-17-0104-17.https://deepblue.lib.umich.edu/bitstream/2027.42/149159/1/UnseenPoster.pdfDescription of UnseenPoster.pdf : Poster about the "Unseen" exercise developed through the Design Thinking for Library Services La
Using qualitative data in surveys conducted by your library — learn how to empathize with potential ...
Objectives: Adopting the principles of user experience design (UX), we created three user personas t...
Research on inclusive design stresses the value of user experience as a resource to design with resp...
"Unseen" is intended to help identify knowledge gaps between library staff members and the undergrad...
This article provides an overview of design thinking as a component of, and contributor to, great li...
MOBIUS Annual Conference, Columbia, MO, June 3, 2014. Libraries purportedly operate with our users’ ...
Environmental Autobiography as a research method of Environmental Psychology and Design Psychology i...
Personas are fictional characters that embody real users’ behaviors and aspirations and can be a hig...
At Code4Lib 2014, Sumana Harihareswara delivered a keynote titled, “UX Is A Social Justice Issue.” H...
Participatory design is an excellent way to engage the user, increase sense of ownership, and comple...
Using qualitative data in surveys conducted by your library —learn how to empathize with potential l...
Modern library services can be incredibly complex. Much more so than their forebears, modern librari...
The purpose of this conference paper is to showcase how the user experience (UX) methodology of desi...
The Persona, as a 2D poster, is a commonly created and used tool in user-centred design activities. ...
User experience (UX) refers to users\u27 emotions, experiences and behavior when using products, sys...
Using qualitative data in surveys conducted by your library — learn how to empathize with potential ...
Objectives: Adopting the principles of user experience design (UX), we created three user personas t...
Research on inclusive design stresses the value of user experience as a resource to design with resp...
"Unseen" is intended to help identify knowledge gaps between library staff members and the undergrad...
This article provides an overview of design thinking as a component of, and contributor to, great li...
MOBIUS Annual Conference, Columbia, MO, June 3, 2014. Libraries purportedly operate with our users’ ...
Environmental Autobiography as a research method of Environmental Psychology and Design Psychology i...
Personas are fictional characters that embody real users’ behaviors and aspirations and can be a hig...
At Code4Lib 2014, Sumana Harihareswara delivered a keynote titled, “UX Is A Social Justice Issue.” H...
Participatory design is an excellent way to engage the user, increase sense of ownership, and comple...
Using qualitative data in surveys conducted by your library —learn how to empathize with potential l...
Modern library services can be incredibly complex. Much more so than their forebears, modern librari...
The purpose of this conference paper is to showcase how the user experience (UX) methodology of desi...
The Persona, as a 2D poster, is a commonly created and used tool in user-centred design activities. ...
User experience (UX) refers to users\u27 emotions, experiences and behavior when using products, sys...
Using qualitative data in surveys conducted by your library — learn how to empathize with potential ...
Objectives: Adopting the principles of user experience design (UX), we created three user personas t...
Research on inclusive design stresses the value of user experience as a resource to design with resp...