In the future, an increasing number of devices will be utilized in concert to support human activities, but little is known about how these interacting multidevice settings should be designed optimally in a human-centered manner. We report on a study in which we took two visions created by the Microsoft Corporation as a starting point. The aim of the paper is to describe a method for user-centered design that extends the ideas of a choreographic approach to interaction design and to demonstrate how micromovement analysis can be conducted in practice. We utilized a structural reorganization of movement continua originally presented in the videos for a first-person enactment of that choreography as a means to understand the kinesthetic qualit...
University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis deve...
Abstract: In this project, we formulated a tool we called ‘sketch-based choreography for robot danci...
International audienceChoreographers rarely have access to interactive tools that are designed speci...
In the future, an increasing number of devices will be utilized in concert to support human activiti...
In the future, an increasing number of devices will be utilized in concert to support human activit...
The development of interactive technology is often based on the assumption of need to reduce the phy...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
The use of technology in choreographic process has been encumbered by the richness of data in live h...
This thesis aims at identifying and exploring properties and design aspects of human movement when u...
This practice-based project is a critique on our relationship with machines to foreground the necess...
This practice-led research investigates a design framework within an artistic context for the imple...
In the traditional use-oriented approach, only a fraction of gestures are taken as relevant to inte...
As robotic systems are moved out of factory work cells into human-facing environments questions of c...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis deve...
Abstract: In this project, we formulated a tool we called ‘sketch-based choreography for robot danci...
International audienceChoreographers rarely have access to interactive tools that are designed speci...
In the future, an increasing number of devices will be utilized in concert to support human activiti...
In the future, an increasing number of devices will be utilized in concert to support human activit...
The development of interactive technology is often based on the assumption of need to reduce the phy...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
The use of technology in choreographic process has been encumbered by the richness of data in live h...
This thesis aims at identifying and exploring properties and design aspects of human movement when u...
This practice-based project is a critique on our relationship with machines to foreground the necess...
This practice-led research investigates a design framework within an artistic context for the imple...
In the traditional use-oriented approach, only a fraction of gestures are taken as relevant to inte...
As robotic systems are moved out of factory work cells into human-facing environments questions of c...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis deve...
Abstract: In this project, we formulated a tool we called ‘sketch-based choreography for robot danci...
International audienceChoreographers rarely have access to interactive tools that are designed speci...