Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. ‘KAHOOT!’ is an online multi-player real-time quiz game that allows students to measure learning in an engaging, immediate and entertaining manner. Lecturers can measure how well students absorb information and tailor their teaching to the next step or re-teach a concept after poor uptake by students. Seventy-two students participated in a 20-question survey about their experiences with ‘KAHOOT!’. Engagement scores were correlated with assessment grades to measure if ‘KAHOOT!’ affected student learning and achievement. The survey...
This paper evaluates the findings of a small-scale research project into how trainee teachers can us...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Abstract: The development of 21st century competencies and skills in science teaching and learning i...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Traditional lecture theatre environments present significant challenges in higher education, in ligh...
Technology-enriched lessons can contribute to improving student engagement and learning in engineeri...
This paper evaluates the findings of a small-scale research project into how trainee teachers can us...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Gamification of instructional activities is a useful approach that educators can use to promote more...
Background/purpose – Game-based learning is becoming increasingly popular among educators in higher ...
n response to the global pandemic, COVID-19, remote learning has become increasingly necessary. To a...
There have been studies which exploring students’ perception on the use of kahoot!. However, researc...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
Abstract Technology is being increasingly integrated into teaching environments in view of enhancing...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
Abstract: The development of 21st century competencies and skills in science teaching and learning i...
This paper shapes the landscape of an empirical research study on applying gamification to education...
Traditional lecture theatre environments present significant challenges in higher education, in ligh...
Technology-enriched lessons can contribute to improving student engagement and learning in engineeri...
This paper evaluates the findings of a small-scale research project into how trainee teachers can us...
Nowadays, the development of technology plays an essential role in many aspects of human life. Peopl...
The term "gamification" is used to describe the practice of incorporating game elements into non-gam...