Video games using History display numerous playful plots which fictionalize historical narratives. If this narrative genealogy seems interesting from a formal point of view, it still depends on a collective imaginary based on the ideological realities of its time. In this paper, we set out to examine the relation between video games and History from the perspective of the social issues that are called upon and confronted in their very narrative forms. Within this framework, we shall consider a historical episode, namely the Spanish Civil War (1936-1939), and the way it has been illustrated in some video games and was received in the national context of the years 2000. We will question the way these games inspired by historical narratives co...
This work arises from the reflections generated by a post-doctoral study that investigates how histo...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
When they speak about historical representations in video games, it’s often thought of war and, what...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
The following research is the beginning of a larger work, developed under the narrative of the essay...
In this research paper, I develop a conceptual framework through which I identify two ways in which ...
Videogames are a common way that members of the general public engage with historical material. This...
The paper aims to outline how video games Valiant Hearts: The Great War (Ubisoft Montpellier, 2014) ...
Our thesis questions the contemporary mythologies which transform our perception of the past, by nou...
Digital games are products of our society, products of our culture; they are not created in aseptic ...
In contemporary historical culture, digital entertainment games about the Second World War have beco...
The growing number of studies discuss how playful experiences enabled by computer games influence in...
The genre of history strategy games is a crucial area of study because of what is at stake in the re...
This work arises from the reflections generated by a post-doctoral study that investigates how histo...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
When they speak about historical representations in video games, it’s often thought of war and, what...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
The following research is the beginning of a larger work, developed under the narrative of the essay...
In this research paper, I develop a conceptual framework through which I identify two ways in which ...
Videogames are a common way that members of the general public engage with historical material. This...
The paper aims to outline how video games Valiant Hearts: The Great War (Ubisoft Montpellier, 2014) ...
Our thesis questions the contemporary mythologies which transform our perception of the past, by nou...
Digital games are products of our society, products of our culture; they are not created in aseptic ...
In contemporary historical culture, digital entertainment games about the Second World War have beco...
The growing number of studies discuss how playful experiences enabled by computer games influence in...
The genre of history strategy games is a crucial area of study because of what is at stake in the re...
This work arises from the reflections generated by a post-doctoral study that investigates how histo...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...