In this article, we try to show the links between play and ethics, based on the design of a serious game aimed at training students to the social professions, health and education. This is to meet the innovations of this educational tool in teaching professional ethics and new opportunities it offers, provided, enroll in a pragmatism perspective. First, the article refers to the distinction between ethics and professional conduct to emphasize, building on Dewey, that it is in situated actions that builds professional ethics. In the second part, we present the game in the Odyssey Ethics within the means that we have given to keep a pragmatism horizon in its design. Finally, in a last part, are presented the first results of the experiments o...
The approach to ethics in the field of physical education and sports is related to education and sch...
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
International audienceIn this article, we try to show the links between play and ethics, based on th...
International audienceIn this article, the focus is on ethics training for educators, starting from ...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
Problem: The recommendation to introduce explicit training in ethics during initial medical training...
An essential element for development of organizations is to identify the necessary leadership to gro...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Abstract: This article aims to understand ethics as an autonomous and transversal professional compe...
In this contribution, we present the conception of the serious moral game uMed: Your Choice for the ...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
The approach to ethics in the field of physical education and sports is related to education and sch...
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
International audienceIn this article, we try to show the links between play and ethics, based on th...
International audienceIn this article, the focus is on ethics training for educators, starting from ...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
Problem: The recommendation to introduce explicit training in ethics during initial medical training...
An essential element for development of organizations is to identify the necessary leadership to gro...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Abstract: This article aims to understand ethics as an autonomous and transversal professional compe...
In this contribution, we present the conception of the serious moral game uMed: Your Choice for the ...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
The approach to ethics in the field of physical education and sports is related to education and sch...
ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...