Background - There is a demand for new and efficient tools to teach anatomical sciences. Rapid developments in virtual reality (VR) and augmented reality (AR) mean educational use of the technology is becoming increasingly viable. However, uptake of this technology in anatomy teaching is still limited. This brief review aims to examine the effectiveness of VR/AR in anatomy teaching and includes evaluation of: head mounted devices (HMDs), stereoscopic projectors and screens, AR Magic Mirrors and AR Magic Books. Methods - PubMed, Scopus and Google Scholar were searched for relevant articles from 2013 to 29th June 2018. Results - Students' academic performance was equal to or better than control methods for all four types of technology. ...
To investigate dental student's perception of the augmented reality (AR) head and neck anatomy appli...
Within medical education virtual reality (VR) environments have been used routinely for training and...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
Recently the advancement of technology provides new ways to learn anatomy. There are a variety of w...
Learning anatomy traditionally has depended on traditional techniques like human cadaveric dissectio...
Anatomical training has traditionally been taught through the practise of cadaveric dissection, as i...
The use of augmented reality (AR) in the medical field has grown since 2007–2013 and was first intro...
Abstract The use of Augmented Reality (AR) in anatomical education has been promoted by numerous aut...
Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of ...
The study of structures in the human body is known as human anatomy. Medical students face a lot of ...
Virtual reality (VR) technology is becoming more accessible within educational settings due to price...
The use of digital three-dimensional (3D) models to aid learning and teaching in anatomy education h...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
As a fundamental subject, anatomy has been an essential and must course for students in health scien...
To investigate dental student's perception of the augmented reality (AR) head and neck anatomy appli...
Within medical education virtual reality (VR) environments have been used routinely for training and...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
Recently the advancement of technology provides new ways to learn anatomy. There are a variety of w...
Learning anatomy traditionally has depended on traditional techniques like human cadaveric dissectio...
Anatomical training has traditionally been taught through the practise of cadaveric dissection, as i...
The use of augmented reality (AR) in the medical field has grown since 2007–2013 and was first intro...
Abstract The use of Augmented Reality (AR) in anatomical education has been promoted by numerous aut...
Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of ...
The study of structures in the human body is known as human anatomy. Medical students face a lot of ...
Virtual reality (VR) technology is becoming more accessible within educational settings due to price...
The use of digital three-dimensional (3D) models to aid learning and teaching in anatomy education h...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
As a fundamental subject, anatomy has been an essential and must course for students in health scien...
To investigate dental student's perception of the augmented reality (AR) head and neck anatomy appli...
Within medical education virtual reality (VR) environments have been used routinely for training and...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...