Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American Psychiatric Association (APA) and was recently officially recognized as a mental health disorder by the World Health Organization (WHO). Although a few studies have identified attention deficit and hyperactivity disorder (ADHD) as a key risk factor for Internet Gaming Disorder (IGD), the interplay between ADHD and IGD symptoms with gender differences across cultures remains to be further examined. Objective: This study examined the moderating effects of gender in the association between ADHD and IGD across two nations. Method: A cross-sectional online survey was developed to recruit 164 Australian (Mage = 23.01, SD = 3.35, Minage = 18, Maxage ...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: The Internet and video games are major challenges in the modern world. The purpose of ...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
The rapid advancements in computer technology and the increasing access to the internet is having fa...
Background: The rapid increase in the popularity of internet use and video games is associated with ...
International audienceBackground and aims: Since June 2018, gaming disorder (GD) has been recognized...
Introduction: The American Psychiatric Association has requested additional studies examine risk, pr...
OBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit ...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Objective Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious p...
Objective: Problematic gaming has emerged as a contemporary concern, leading to the introduction of ...
Background: Internet gaming disorder (IGD) was recently added in the Diagnostic and Statistical Manu...
Abstract Background Excessive use of the Internet has been associated with attention deficit hyperac...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: The Internet and video games are major challenges in the modern world. The purpose of ...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
The rapid advancements in computer technology and the increasing access to the internet is having fa...
Background: The rapid increase in the popularity of internet use and video games is associated with ...
International audienceBackground and aims: Since June 2018, gaming disorder (GD) has been recognized...
Introduction: The American Psychiatric Association has requested additional studies examine risk, pr...
OBJECTIVES: The aim of the present study was to evaluate relationship of probable attention deficit ...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Objective Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious p...
Objective: Problematic gaming has emerged as a contemporary concern, leading to the introduction of ...
Background: Internet gaming disorder (IGD) was recently added in the Diagnostic and Statistical Manu...
Abstract Background Excessive use of the Internet has been associated with attention deficit hyperac...
Background: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withd...
Introduction: The Internet and video games are major challenges in the modern world. The purpose of ...
In three consecutive studies, we aimed to investigate the relationship between problematic Internet ...