Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in an active way is regarded as a necessary condition for acquiring deep knowledge and skills (e.g., Freeman et al., 2014). Experiential and inquiry learning are specific forms of learning in which students make active choices (choosing the next step in performing an action, changing the value of a variable), experience the consequences of their own actions, and are stimulated to adapt their knowledge and skills in response to these experiences. Experiential and inquiry learning can take place in real environments (a "wet" lab or a practical) but are nowadays increasingly enabled by technologies such as games, simulations, and modeling environmen...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
The idea that interactive computational media could be used to teach formal knowledge through concre...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Learning in an active way is regarded as a necessary condition for acquiring deep knowledge and skil...
The use of computer simulations in education and training can have substantial advantages over other...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
The use of computer simulations in education and training can have substantial advantages over other...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
One of biggest challenges in increasing the uptake of simulation games in higher education is the di...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Educational games and simulations are experiential exercises that transport learners to another worl...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Research has shown that computer games and simulations can support learning in a number of different...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
The idea that interactive computational media could be used to teach formal knowledge through concre...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...
Learning in an active way is regarded as a necessary condition for acquiring deep knowledge and skil...
The use of computer simulations in education and training can have substantial advantages over other...
This paper demonstrates how new exploratory technologies are currently being used in adult education...
The use of computer simulations in education and training can have substantial advantages over other...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
The aim of this chapter is to introduce at exploring the potential of games in educational sector. M...
One of biggest challenges in increasing the uptake of simulation games in higher education is the di...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Educational games and simulations are experiential exercises that transport learners to another worl...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Research has shown that computer games and simulations can support learning in a number of different...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
The idea that interactive computational media could be used to teach formal knowledge through concre...
exploratory learning with games and simulations within the curriculum be most effectively evaluated?...