In this essay, I will conceptualize the entire set of topics according to the video games and its use and potential for an optimal understanding of the general objective, which is the inclusion of video games in education in reference to communicative competences. My objectives are to show how communicative competence in their passive skills (listening and reading) can be developed by video games and how the inclusion of video games in the classroom and education can be a propitious use of a tool which, through its dynamics and elements, can be an optimal implement.Universidad de Granada. Facultad de Ciencias de la Educación. Grado de Educación Primari
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Tradicionalmente, el ámbito del videojuego ha afrontado una percepción social peyorativa e incluso d...
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
En este proyecto de investigación se quiso trabajar y verificar el uso de los videojuegos como herra...
Altres ajuts: The experiments described in this work were funded by BBVA Foundation (2015-2017) in t...
An important step towards gaining an understanding of how a particular medium can be used most effec...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
A videogame is a cultural device with its own socializing functions, as stated by most of the media....
Video games are one of the topics that have received more attention from educators, since these are ...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Tradicionalmente, el ámbito del videojuego ha afrontado una percepción social peyorativa e incluso d...
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way...
The institutional knowledge is often distracted by itself and unable to understand what happens in t...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
En este proyecto de investigación se quiso trabajar y verificar el uso de los videojuegos como herra...
Altres ajuts: The experiments described in this work were funded by BBVA Foundation (2015-2017) in t...
An important step towards gaining an understanding of how a particular medium can be used most effec...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
The themes of this thesis are videogames and learning. More specifically, what educators ought to kn...
A videogame is a cultural device with its own socializing functions, as stated by most of the media....
Video games are one of the topics that have received more attention from educators, since these are ...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Tradicionalmente, el ámbito del videojuego ha afrontado una percepción social peyorativa e incluso d...
Using today's video games in the classroom is beginning to become a reality. It’s perceived as a way...