The target participant is presented by a red P, participant’s interaction partner is represented by black IP, respectively (interaction partners were not in any of the social or physical stress conditions). The red value indicates the outcome for the target participant, the black value the outcome for the interaction partner. In the nonsocial risk game a die was rolled to determine the outcome.</p
<p>(A) When the participant was the first player he or she could decide to either trust or not trust...
<p>A. Choice options and potential outcomes for participant. <b>B</b>. Exemplar trial structure with...
<p>Illustration of the Game Structure in the Conflict condition that was used in the experiments.</p
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(<b>A</b>). Between-Group Prisoner's Dilemma (BG-PD) with T(emptation)>R(eward)>P(unishment)>S(uc...
The text was played via speaker to participants, who selected one answer. This scenario investigated...
• How much are people’s responsibility attributions affected by intentions versus outcomes in group ...
Through a number of experiments we tried to determine general game design rules that improved the ef...
The color red has been found to influence behavior and performance in a wide range of settings. We i...
ABSTRACT: This is an experimental study of a three-player power-to-take game where a proposer is mat...
In this paper we obtain the value that experimental subjects attach to a prisoners' dilemma game by ...
<div><p>Cooperation and competition between human players in repeated microeconomic games offer a wi...
Payoffs for A- and B-players in multiplayer games with two types of interaction partners.</p
All trials = averaged across all trials for participant, cooperation = average value of cooperation ...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>(A) When the participant was the first player he or she could decide to either trust or not trust...
<p>A. Choice options and potential outcomes for participant. <b>B</b>. Exemplar trial structure with...
<p>Illustration of the Game Structure in the Conflict condition that was used in the experiments.</p
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(<b>A</b>). Between-Group Prisoner's Dilemma (BG-PD) with T(emptation)>R(eward)>P(unishment)>S(uc...
The text was played via speaker to participants, who selected one answer. This scenario investigated...
• How much are people’s responsibility attributions affected by intentions versus outcomes in group ...
Through a number of experiments we tried to determine general game design rules that improved the ef...
The color red has been found to influence behavior and performance in a wide range of settings. We i...
ABSTRACT: This is an experimental study of a three-player power-to-take game where a proposer is mat...
In this paper we obtain the value that experimental subjects attach to a prisoners' dilemma game by ...
<div><p>Cooperation and competition between human players in repeated microeconomic games offer a wi...
Payoffs for A- and B-players in multiplayer games with two types of interaction partners.</p
All trials = averaged across all trials for participant, cooperation = average value of cooperation ...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>(A) When the participant was the first player he or she could decide to either trust or not trust...
<p>A. Choice options and potential outcomes for participant. <b>B</b>. Exemplar trial structure with...
<p>Illustration of the Game Structure in the Conflict condition that was used in the experiments.</p