(A) Other participants see the deceased character lying on its cloud. (B) They typically approach the dead character. (C) View from the out-of-body experience of the dead character. (D) The white light at the end of the tunnel.</p
From the early static ‘Game Over’ screens of 1980s videogames to the elaborate and snuff-like voyeur...
Modernity up to the late 20th century generally suppressed or denied death, it is often observed; de...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
The topic of this thesis is virtual death in video games. In theoretical part, the concept of avatar...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
Ludologically, the death of the game s protagonist (also known as player s death of avatar death ) i...
The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have ...
Virtual worlds such as Second Life offer learners and educators environments in which they can engag...
We analyze the audience response to the death of narrative-driven fictitious characters with predete...
<div><p>Immersive virtual reality can be used to visually substitute a person’s real body by a life-...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Immersive virtual reality can be used to visually substitute a person's real body by a life-sized vi...
Even though death creates irremediable distance between the living and the departed, human beings ha...
From the early static ‘Game Over’ screens of 1980s videogames to the elaborate and snuff-like voyeur...
Modernity up to the late 20th century generally suppressed or denied death, it is often observed; de...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study ...
The topic of this thesis is virtual death in video games. In theoretical part, the concept of avatar...
There are few things more common in video gaming than death. The result of falling, stabbing, shooti...
Ludologically, the death of the game s protagonist (also known as player s death of avatar death ) i...
The Digital Logic of Death analyzes recent reconfigurations in our relationship to death which have ...
Virtual worlds such as Second Life offer learners and educators environments in which they can engag...
We analyze the audience response to the death of narrative-driven fictitious characters with predete...
<div><p>Immersive virtual reality can be used to visually substitute a person’s real body by a life-...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...
Immersive virtual reality can be used to visually substitute a person's real body by a life-sized vi...
Even though death creates irremediable distance between the living and the departed, human beings ha...
From the early static ‘Game Over’ screens of 1980s videogames to the elaborate and snuff-like voyeur...
Modernity up to the late 20th century generally suppressed or denied death, it is often observed; de...
In recent years, virtual reality (VR) has been effectively employed in several settings, ranging fro...