The platform currently implements four different types of interaction that cover individual-computer (a), individual-individual (b, c) and individual-collective (d) types of coordination. The numbers on the arrow indicate the order of when each interaction takes place, black arrows are interactions from individuals to the computer, and red arrows are interactions from the computer to the participants.</p
One important paradigm proposed in literature by the scientific community that advocates the viable ...
This article mentions some of the technical background for this area, surveys the range of input dev...
Gestures and gesture recognition are terms increasingly encountered in discussions of human-computer...
Nowadays a wide range of input devices are available to users of technical systems. Especially moder...
Nowadays a wide range of input devices are available to users of technical systems. Especially moder...
Computing machines and humans interacting has long followed similar principles – A human gives an in...
Nodes (participants) are represented as circles, edges (interactions) are represented as arrows, and...
In this contribution we present a theoretical approach which has been utilized to inform the coordin...
The concept of human-computer interaction is one of the most important fields of computer science. F...
<p>Different modes via which one can interact with other human beings are compared.</p
<p>(A) Example of interactions without feedback. (B) Example of interactions with feedback at the in...
Abstract- Coordination models can be classified into several classes, such as data-driven vs. contro...
Abstract: Human and computer subsystems should be structured and designed to work in mutually cooper...
In this paper, we describe TYCOON, a model that we are developing for observing, evaluating and spec...
We posit that the well-established interaction type “tool- box” currently providing the four interac...
One important paradigm proposed in literature by the scientific community that advocates the viable ...
This article mentions some of the technical background for this area, surveys the range of input dev...
Gestures and gesture recognition are terms increasingly encountered in discussions of human-computer...
Nowadays a wide range of input devices are available to users of technical systems. Especially moder...
Nowadays a wide range of input devices are available to users of technical systems. Especially moder...
Computing machines and humans interacting has long followed similar principles – A human gives an in...
Nodes (participants) are represented as circles, edges (interactions) are represented as arrows, and...
In this contribution we present a theoretical approach which has been utilized to inform the coordin...
The concept of human-computer interaction is one of the most important fields of computer science. F...
<p>Different modes via which one can interact with other human beings are compared.</p
<p>(A) Example of interactions without feedback. (B) Example of interactions with feedback at the in...
Abstract- Coordination models can be classified into several classes, such as data-driven vs. contro...
Abstract: Human and computer subsystems should be structured and designed to work in mutually cooper...
In this paper, we describe TYCOON, a model that we are developing for observing, evaluating and spec...
We posit that the well-established interaction type “tool- box” currently providing the four interac...
One important paradigm proposed in literature by the scientific community that advocates the viable ...
This article mentions some of the technical background for this area, surveys the range of input dev...
Gestures and gesture recognition are terms increasingly encountered in discussions of human-computer...