(a) Structure of the task (see main text) (b)-(d) The state-action heatmap showing inferences on the agent’s state over a rare ‘Go!’ trial. Large updates are required at t = 2, after the animal receives the ‘go’ cue which forces it to update its action plans and state inferences. This update is proposed to cause a large, time specific input into LC, which causes a sudden phasic burst of LC activity. The lower part of the Fig shows the full modelling of the go/no-go task, with components as described in Fig 1.</p
<p>Here we explored the effect of altering the coupling (the overall scaling factor of the connectiv...
Behavior is characterized by sequences of goal oriented conducts, such as food uptake, socializing a...
<p>Orange/blue/green lines represent R/L/S pool firing rates. Continuous lines show average firing r...
Each point within the task is assumed to last 1s and is associated with a single state-action predic...
(a)–(c) show the performance of an agent with a value of model decay determined by state-action pred...
(a) shows the mathematical structure of the task. There are seven states, including one neutral star...
The Leaky Competing Accumulator model (LCA) of Usher and McClelland is able to simulate the time cou...
<div><p><i>A</i>: Diagram of the behavioral apparatus. Head-fixed animals were placed in a light and...
<p>(<b>A</b>) The simple reaction time task presents trials with (non-exit) and without (exit) go cu...
Inspired by recent work in ethology and animal training, we integrate representations for time and r...
<p>This figure illustrates the behaviour of an agent whose trajectories are drawn to a Lorenz attrac...
Balci et al. 2009 describe a simple timing task in which reward appears after a short latency at one...
(a) and (b) show the behavioural output from the explore/exploit task for agents with a fixed α para...
The locus coeruleus (LC) in the pons is the major source of noradrenaline (NA) in the brain. Two mod...
To generate dynamic thoughts, make proper decisions and act appropriately, humans and animals need t...
<p>Here we explored the effect of altering the coupling (the overall scaling factor of the connectiv...
Behavior is characterized by sequences of goal oriented conducts, such as food uptake, socializing a...
<p>Orange/blue/green lines represent R/L/S pool firing rates. Continuous lines show average firing r...
Each point within the task is assumed to last 1s and is associated with a single state-action predic...
(a)–(c) show the performance of an agent with a value of model decay determined by state-action pred...
(a) shows the mathematical structure of the task. There are seven states, including one neutral star...
The Leaky Competing Accumulator model (LCA) of Usher and McClelland is able to simulate the time cou...
<div><p><i>A</i>: Diagram of the behavioral apparatus. Head-fixed animals were placed in a light and...
<p>(<b>A</b>) The simple reaction time task presents trials with (non-exit) and without (exit) go cu...
Inspired by recent work in ethology and animal training, we integrate representations for time and r...
<p>This figure illustrates the behaviour of an agent whose trajectories are drawn to a Lorenz attrac...
Balci et al. 2009 describe a simple timing task in which reward appears after a short latency at one...
(a) and (b) show the behavioural output from the explore/exploit task for agents with a fixed α para...
The locus coeruleus (LC) in the pons is the major source of noradrenaline (NA) in the brain. Two mod...
To generate dynamic thoughts, make proper decisions and act appropriately, humans and animals need t...
<p>Here we explored the effect of altering the coupling (the overall scaling factor of the connectiv...
Behavior is characterized by sequences of goal oriented conducts, such as food uptake, socializing a...
<p>Orange/blue/green lines represent R/L/S pool firing rates. Continuous lines show average firing r...