Digital service providers are increasingly “gamifying” their services (i.e., enriching non-game services with game elements) to foster additional user value in terms of specific user experiences. Understanding how such experiences of gamified services influence business outcomes is critical. Drawing on service-dominant logic and self-determination theory, this research examines the impact of motivational user experiences (self-development, social connectedness, expressive freedom, and social comparison) on firm-beneficial behavior. Findings from a cross-contextual study reveal that motivational experiences increase these outcomes to different extents. Among the experiences examined, self-development has the strongest effect on bu...
Purpose: Many marketplace examples suggest that using gamification in the online retail shopping con...
Purpose: This study aims to focus on the motivation of service customers to create user-generated co...
As service markets become more competitive and customers more demanding, organizations seek new ways...
Recently, many digital service providers started to gamify their services to promote continued serv...
Digitalized interactive platforms (DIPs) such as Apple watch, Starbucks apps and Nike+ have seen eno...
Many digital service providers have adopted gamification to promote customer engagement. Critical qu...
The aim of this work is to investigate the experiences that users make when using gamified services ...
The number of people who spread their negative experiences after a service failure on online platfor...
Many digital service providers have adopted gamification to promote customer engagement. Critical qu...
Managing customer interactions has evolved, with firms shifting their focus from simply “selling” to...
The increasing popularity of adopting self-service technologies in every business field has attracte...
Abstract The purpose of this paper is to explore individuals’ activities related to their own well-b...
Recently, scholars have tended to study value co-creation from the perspective of service ecosystems...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Purpose: Many marketplace examples suggest that using gamification in the online retail shopping con...
Purpose: This study aims to focus on the motivation of service customers to create user-generated co...
As service markets become more competitive and customers more demanding, organizations seek new ways...
Recently, many digital service providers started to gamify their services to promote continued serv...
Digitalized interactive platforms (DIPs) such as Apple watch, Starbucks apps and Nike+ have seen eno...
Many digital service providers have adopted gamification to promote customer engagement. Critical qu...
The aim of this work is to investigate the experiences that users make when using gamified services ...
The number of people who spread their negative experiences after a service failure on online platfor...
Many digital service providers have adopted gamification to promote customer engagement. Critical qu...
Managing customer interactions has evolved, with firms shifting their focus from simply “selling” to...
The increasing popularity of adopting self-service technologies in every business field has attracte...
Abstract The purpose of this paper is to explore individuals’ activities related to their own well-b...
Recently, scholars have tended to study value co-creation from the perspective of service ecosystems...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Gamification has become one of the top engagement technology trends of recent times. It refers to de...
Purpose: Many marketplace examples suggest that using gamification in the online retail shopping con...
Purpose: This study aims to focus on the motivation of service customers to create user-generated co...
As service markets become more competitive and customers more demanding, organizations seek new ways...