ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contributions to education. Among the dimensions of the executive functions, we highlight inhibitory control and its importance for self-control, selective attention, impulse control and behavioral adjustment. Therefore, interventions were proposed in the Specialized Educational Service (SES), with the support of the family for the use of digital games in the school context for the purpose of exercising executive functions. The objective was to evaluate the contributions of the use of digital games as a complementary strategy in SES, aimed at children who were identified by the teachers as having difficulties in the performance of the inhibitory con...
This study analyzes the effects of the use of digital games in the school context for the improvemen...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
The current paper presents the results of a conducted case study. During the past few years the numb...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
Interactive media plays a central role in children's lives, however limited research has examined th...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Introduction. Computer applications are important for the development of preschoolers’ executive fun...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
There is mixed evidence regarding whether video games affect executive function. The inconsistent re...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
The present study examined (1) how executive control contributed to in-game behaviors in young child...
This study analyzes the effects of the use of digital games in the school context for the improvemen...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
The current paper presents the results of a conducted case study. During the past few years the numb...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
Interactive media plays a central role in children's lives, however limited research has examined th...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
This paper reports results from an impact study of Brain Games (BGs), a classroom-based intervention...
Introduction. Computer applications are important for the development of preschoolers’ executive fun...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
There is mixed evidence regarding whether video games affect executive function. The inconsistent re...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
The present study examined (1) how executive control contributed to in-game behaviors in young child...
This study analyzes the effects of the use of digital games in the school context for the improvemen...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
The current paper presents the results of a conducted case study. During the past few years the numb...