This research presents the design of a board game that explores issues related to privacy, ethics, trust, risk, acceptability, and security within the Internet of Things (IoT). In particular, it aims to assist players in developing mental models of the increasing hybrid digital/physical spaces they inhabit in which notions of public and private are increasingly blurred. The game is based on an Heterotopical Model for Inter-Spatial Interaction, inspired by Michel Foucault’s essay “Of Other Spaces”, which can act as a lens for designing IoT products and services.In the game, players explore the spatial division between physical and virtual and are rather exposed to its procedural rhetoric, which highlights how notions of public and private ar...
In this position paper, we discuss the early stages of design research conducted as part of a widely...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...
In a context of continuous miniaturization and technological advancement, the combination of digital...
This research presents the design of a board game that explores issues related to privacy, ethics, t...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting tog...
This paper examines the use of game design as a way to aid developing a better understanding of comp...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
This paper explores the perceptions of public and private information spaces through the creation of...
The increasing digitalisation of daily routines confronts people with frequent privacy decisions. Ho...
Our research focuses on the design and study of pervasive and location-based games that explore cult...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
peer reviewedLocation-based gaming (LBG) apps present many challenges to the design process. They ha...
© Copyright 2015 ACM. This paper presents a board game approach as a UX research technique to assess...
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, perv...
In this position paper, we discuss the early stages of design research conducted as part of a widely...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...
In a context of continuous miniaturization and technological advancement, the combination of digital...
This research presents the design of a board game that explores issues related to privacy, ethics, t...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
The Internet of Things (IoT) is a phenomenon wherein everyday objects are capable of interacting tog...
This paper examines the use of game design as a way to aid developing a better understanding of comp...
The design of objects requiring human interaction often revolves around methods such as Human Centre...
This paper explores the perceptions of public and private information spaces through the creation of...
The increasing digitalisation of daily routines confronts people with frequent privacy decisions. Ho...
Our research focuses on the design and study of pervasive and location-based games that explore cult...
This paper examines how computer technology and sensors and actuators controlled by computers can en...
peer reviewedLocation-based gaming (LBG) apps present many challenges to the design process. They ha...
© Copyright 2015 ACM. This paper presents a board game approach as a UX research technique to assess...
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, perv...
In this position paper, we discuss the early stages of design research conducted as part of a widely...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...
In a context of continuous miniaturization and technological advancement, the combination of digital...