Between 1890 and 1940, motion pictures changed from technological novelties into heavily branded consumer products. The high sunk costs and short "shelf-life" of movies led film producers to borrow branding techniques from other consumer goods industries. They tried to build audience loyalty around a number of characteristics, but eventually learned that stars and stories were the most effective "promotion machines," able swiftly to generate massive brand-awareness and to persuade consumers to see a new film. Data from the United States, Britain, and France showing the disproportionate distribution of income and fame among stars confirm their role as persuaders. Ultimately, film producers extended the life of their products by licensing the...
The history of cultural industries is littered with successful incumbents who, fail-ing to see or re...
This study explores the under-researched subject of “industrial films” through the analysis of how F...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Between 1890 and 1940, motion pictures changed from technological novelties into heavily branded con...
Between 1890 and 1940, motion pictures changed from technological novelties into heavily branded con...
From the growth in merchandising and product placement to the rise of the movie franchise, branding ...
Entertainment Industrialised is the first study to compare the emergence and economic development of...
Brand name products have been making appearances on the silver screen since the beginning of the cin...
Also available in paperback, Cambridge University Press, 2011, ISBN: 9781107403499Entertainment Indu...
With the advent of the modern consumer society, being able to sell mass-produced objects on a large ...
Background The appearance of a cigarette brand in a cinema film gives the brand a certain distinctio...
This new focus on beauty in films then, together with the establishment of fan magazines and the exp...
Includes bibliographical references (p. 223-233) and index.Motion pictures as business boosters -- T...
Motion pictures constituted a revolutionary new technology that transformed entertainment-a rival, l...
This article examines the economic worth of product placement in movies over a time span of 40 years...
The history of cultural industries is littered with successful incumbents who, fail-ing to see or re...
This study explores the under-researched subject of “industrial films” through the analysis of how F...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Between 1890 and 1940, motion pictures changed from technological novelties into heavily branded con...
Between 1890 and 1940, motion pictures changed from technological novelties into heavily branded con...
From the growth in merchandising and product placement to the rise of the movie franchise, branding ...
Entertainment Industrialised is the first study to compare the emergence and economic development of...
Brand name products have been making appearances on the silver screen since the beginning of the cin...
Also available in paperback, Cambridge University Press, 2011, ISBN: 9781107403499Entertainment Indu...
With the advent of the modern consumer society, being able to sell mass-produced objects on a large ...
Background The appearance of a cigarette brand in a cinema film gives the brand a certain distinctio...
This new focus on beauty in films then, together with the establishment of fan magazines and the exp...
Includes bibliographical references (p. 223-233) and index.Motion pictures as business boosters -- T...
Motion pictures constituted a revolutionary new technology that transformed entertainment-a rival, l...
This article examines the economic worth of product placement in movies over a time span of 40 years...
The history of cultural industries is littered with successful incumbents who, fail-ing to see or re...
This study explores the under-researched subject of “industrial films” through the analysis of how F...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...