La nostra API en Python permet als professors compondre rúbriques de correció basades en anàlisis sintàctics i semàntics sobre els codis tramesos pels estudiants de cursos de gràfics per computador, analitzant les components més importants del Llenguatge de Shading d'OpenGL.Our high-level Python API allows instructors to compose correction rubrics based on a syntactic and semantic analysis of the source code of student submissions to computer graphics problems in computer science courses, analysing the most relevant components of the OpenGL Shading Language
Abstract Graphics processing units (GPUs) have tremendous computing power, but are hard to program. ...
The OpenGL standard (Open Graphics Library –open graphic library) was developed and approved in 1992...
In practice, the high quality of educational processes and content can hardly be achieved and mainta...
La nostra API en Python permet als professors compondre rúbriques de correció basades en anàlisis si...
Although online e-learning environments are increasingly used in university courses, manual assessme...
©2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering...
The aim of this work was to study the possibilities of the Python programming language in computer g...
Dans le cadre du programme en humanités numériques 2015-2016, l'EPHE propose les offres d'enseigneme...
This course moves beyond the straightforward images generated by the novice, demonstrating the more ...
We present a collaborative coding environment that helps the teaching of introductory computer graph...
Learning computer graphics is hard. Not only it involves a multitude of skills: spatial reasoning, m...
Adding high dimensional rendering capability to the OpenGL graphics pro-gramming environment is the ...
In this paper I present the domain specific language HaGPipe for graphics pro-gramming in Haskell. H...
In this paper I present the domain specific language HaGPipe for graphics programming in Haskell. ...
Abstract Graphics processing units (GPUs) have tremendous computing power, but are hard to program. ...
The OpenGL standard (Open Graphics Library –open graphic library) was developed and approved in 1992...
In practice, the high quality of educational processes and content can hardly be achieved and mainta...
La nostra API en Python permet als professors compondre rúbriques de correció basades en anàlisis si...
Although online e-learning environments are increasingly used in university courses, manual assessme...
©2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for al...
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering...
The aim of this work was to study the possibilities of the Python programming language in computer g...
Dans le cadre du programme en humanités numériques 2015-2016, l'EPHE propose les offres d'enseigneme...
This course moves beyond the straightforward images generated by the novice, demonstrating the more ...
We present a collaborative coding environment that helps the teaching of introductory computer graph...
Learning computer graphics is hard. Not only it involves a multitude of skills: spatial reasoning, m...
Adding high dimensional rendering capability to the OpenGL graphics pro-gramming environment is the ...
In this paper I present the domain specific language HaGPipe for graphics pro-gramming in Haskell. H...
In this paper I present the domain specific language HaGPipe for graphics programming in Haskell. ...
Abstract Graphics processing units (GPUs) have tremendous computing power, but are hard to program. ...
The OpenGL standard (Open Graphics Library –open graphic library) was developed and approved in 1992...
In practice, the high quality of educational processes and content can hardly be achieved and mainta...