This paper presents a Collaborative Gamification Design (CGD) Framework in an educational context that recognizes the roles of both teachers and game developers, providing a collaboration mechanism to support the development of an educational game. Gamification as a discipline of education is associated with improvement of educational outcomes. Research has demonstrated significant positive effects of adding gaming mechanics such as rewards and leaderboards to the learning experience. In the technical gamification literature, there is a focus on the design procedures and technical issues from a game developer’s perspective. In addition, the design solutions created require a high level of computer literacy that teachers may not neces...
Gamification has been widely applied on modern education. Most of them are applied to stimulate lear...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
With a growing importance of developing educational applications, this study attempts to assess the ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification is becoming part of daily life with growing use in the learning context. The research l...
The young generation is passionate about technology and the update of learning/teaching tools is a n...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The aim of this research project is to create a reusable and flexible gamified learning design where...
This article explains how learning theories based on games and gamification strategies can be incorp...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification has been widely applied on modern education. Most of them are applied to stimulate lear...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
With a growing importance of developing educational applications, this study attempts to assess the ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Gamification is becoming part of daily life with growing use in the learning context. The research l...
The young generation is passionate about technology and the update of learning/teaching tools is a n...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
The aim of this research project is to create a reusable and flexible gamified learning design where...
This article explains how learning theories based on games and gamification strategies can be incorp...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification has been widely applied on modern education. Most of them are applied to stimulate lear...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Games have become popular in today’s media. Along with games, gamification has become popular in man...