Gamification is becoming part of daily life with growing use in the learning context. The research literature shows that gamified learning can have a positive impact on student motivation, and hence there is a need to reflect upon the pedagogic requirements of gamified learning. Furthermore, existing literature acknowledges the value of teachers’ input in game design processes; however, evidence also seems to suggest that the teacher’s role in gamification design remains undefined and underexplored. For this reason, an investigation was designed to examine primary school teachers' engagement in gamified learning design and categorize the gamification aspects in a learning context from the teacher’s perspective. A survey involving sixty-four...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
This paper reports on a study investigating teachers’ experiences of using gamification as a teachin...
Current research suggests that using gamification in a pedagogical context can provide a positive le...
The young generation is passionate about technology and the update of learning/teaching tools is a n...
This paper presents a Collaborative Gamification Design (CGD) Framework in an educational context t...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
The paper investigates the concept of hybrid teacher professional development for in-service teacher...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The current paper looks at investigating middle school teachers’ perspectives towards gamification i...
The gamification of learning has proven educational benefits, especially in secondary education. Stu...
Gamification allows for the implementation of experiences that simulate the design of (video) games,...
The aim of this research project is to create a reusable and flexible gamified learning design where...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
This paper reports on a study investigating teachers’ experiences of using gamification as a teachin...
Current research suggests that using gamification in a pedagogical context can provide a positive le...
The young generation is passionate about technology and the update of learning/teaching tools is a n...
This paper presents a Collaborative Gamification Design (CGD) Framework in an educational context t...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
The paper investigates the concept of hybrid teacher professional development for in-service teacher...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The current paper looks at investigating middle school teachers’ perspectives towards gamification i...
The gamification of learning has proven educational benefits, especially in secondary education. Stu...
Gamification allows for the implementation of experiences that simulate the design of (video) games,...
The aim of this research project is to create a reusable and flexible gamified learning design where...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
This paper reports on a study investigating teachers’ experiences of using gamification as a teachin...