This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’, in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and...
International audienceThe paper presents different issues dealing with both the preservation of cult...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
We present here an original Virtual Reality (VR) application for navigating an archaeological databa...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
International audienceThe paper presents different issues dealing with both the preservation of cult...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
We present here an original Virtual Reality (VR) application for navigating an archaeological databa...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
In this paper, we present a novel, multi-user, virtual reality environment for the interactive, coll...
International audienceThe paper presents different issues dealing with both the preservation of cult...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...
Cultural Heritage (CH) resources are partial, heterogeneous, discontinuous, and subject to ongoing u...