Cette thèse a pour objectif l’étude de la relation entre l’expertise dans les jeux vidéo et les aspects motivationnels et émotionnels de l’expérience-utilisateur dans le contexte d’utilisation des Serious Games. L’objet de cette recherche s’articule autour de deux axes : un 1er axe concernant la construction et la validation d’un questionnaire d’intérêt pour les Serious Games et d’un test évaluatif du niveau d’expertise dans les jeux vidéo, et un 2ème axe concernant l’étude de la relation entre l’expertise dans les jeux vidéo et l’expérience-utilisateur dans les Serious Games, ou « jeux utiles ». Nous proposons une mesure de l’expertise dans les jeux vidéo à partir des connaissances lexicales, imagées et sémantiques. Par ailleurs, nous prop...
We developed a video game in Algebra to investigate how motivation to learn and to engage in a learn...
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
La pratique du jeu vidéo amène-t-elle à des apprentissages officiellement attendus à l’école ? Pour ...
Le " serious gaming " est une approche récente pour mener des activités " sérieuses " telles que com...
The potential of serious games to promote effective learning has been establishedin the literature. ...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
International audienceThis study aims to explore an emerging domain in the field of management scien...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
Serious games (SGs) are a very widespread training and evaluation device, employed in different sect...
Le serious game d'apprentissage se doit de lier la pratique du jeu à la pratique métier. L'enjeu con...
Computer games are well established forms of entertainment which have been shown to promote t...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
The purpose of this research is to examine existing gamification practices and assess their impact o...
We developed a video game in Algebra to investigate how motivation to learn and to engage in a learn...
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
La pratique du jeu vidéo amène-t-elle à des apprentissages officiellement attendus à l’école ? Pour ...
Le " serious gaming " est une approche récente pour mener des activités " sérieuses " telles que com...
The potential of serious games to promote effective learning has been establishedin the literature. ...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
International audienceThis study aims to explore an emerging domain in the field of management scien...
Video-game play (particularly “action” video-games) holds exciting promise as an activity that may...
Serious games (SGs) are a very widespread training and evaluation device, employed in different sect...
Le serious game d'apprentissage se doit de lier la pratique du jeu à la pratique métier. L'enjeu con...
Computer games are well established forms of entertainment which have been shown to promote t...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
The purpose of this research is to examine existing gamification practices and assess their impact o...
We developed a video game in Algebra to investigate how motivation to learn and to engage in a learn...
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...